[vtkusers] Real-time polydata filtering
Nil Goyette
nil.goyette at imeka.ca
Wed Aug 29 10:33:16 EDT 2018
Hi all,
We decided to port our old vtk application to vtk8 and I have some
questions concerning the jump to OpenGL2+. We load a streamlines file
(tck/trk/fib/vtk), which is simply a list of lines in 3D [1], to view it
with an image, compute some stats on it, etc. We also need to filter the
polydata when the user moves a box over it. Only the line passing in the
box should be drawn. [2]
I already have a working version without modifying any vtk file, but
it's slow.
- I keep the raw unmodified polydata somewhere because all filtering
should start from the original version
- I create a new polydata that will be used for drawing. I use the raw
point and a new vtkCellArray for lines that I want to draw.
- Each time the user moves the box, I create a new vtkCellArray, fill it
with the right cells and call SetLines().
This is quite slow even with only 4000 lines and I'm not sure why. Is
the mapper sending all the points data again even if I only modified the
lines data? Can this method ever be fast? If you have other ideas that
require a modification to the mapper, it's not a problem, I can do it, I
just don't know where to start because I don't know much about OpenGL.
Nil Goyette
[1] https://i.imgur.com/krzBvJV.png<https://i.imgur.com/krzBvJV.png>
[2] I already asked this question 3 months ago but I didn't get any
answer. For more information
http://vtk.1045678.n5.nabble.com/Filtered-polydata-td5747327.html
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