[vtkusers] How to display vtkMappedUnstructuredGrid with my Implementation class
dsbabkov at gmail.com
Wed Aug 8 04:39:19 EDT 2018
Allie, thank you very much!
I don't believe, that I missed points data. I was sure, that it was used in
Now I am able to run UGrid example on mapped grid. There was one more
issue: I had to call Allocate for vtkIdList *ptIds in GetCellPoints method.
Otherwise I can see corrupted elements. I don't know is it normal to VTK
preallocate list or it's just mapped grid class issue.
I have no idea which classes VTK should I use for better performance and
RAM consumption in my project, because I have no experience with VTK
Let me tell you some features of project:
- Goal of project is to display loaded from custom or known format FEM
tetra mesh, modify it and save to custom format
- There are element/face/node selectors, sections constructed with user
planes, display feature angles (edges).
- Each face of element has it color from global list of ~100 colors.
- Elements grouped in collectors and visible of collectors can be toggled.
- It will not be run on HPC node, I think
Memory consumption of application now is about 2-3Gb if i load ~10M
The reason of taking mapped grid was usage of VTK rendering and, maybe, VTK
algorithms without significant additional RAM consumption.
Will it be reasonable to build my own vtkPolyData for each type of objects
(mesh, sections, selected elements/faces/nodes)? It seems VTK algorithms
can work better than mine and with less issues. Also it seems It will take
вт, 7 авг. 2018 г. в 20:19, Allie Vacanti <allison.vacanti at kitware.com>:
> The rendering engine is shortcircuiting because the dataset has no
> coordinate information (the `x` array is never used by the mapped grid
> implementation -- `mesh->GetPoints()` is returning nullptr). Adding
> `mesh->SetPoints(points);` to the test script will complete the dataset and
> let the renderer progress.
> Be warned, however, that the mapped unstructured grid stuff is not widely
> used and there may be some further issues lurking as you go farther with
> it. They may be a need to debug/patch VTK itself if you want to use it.
> I should also point out that the mapped unstructured grid is not used
> directly in the rendering -- it is first converted to a `vtkPolyData` by a
> `vtkDataSetSurfaceFilter` inside of the `vtkDataSetMapper`. If you
> encounter a lot of issues with the mapped grid, you may find it easier to
> just build a `vtkPolyData` directly from your application's data. The
> mapped grids were intended to be used on extremely large simulation
> datasets that could not be physically copied without running out of memory
> on an HPC node -- if that's not your usecase, directly building the
> `vtkPolyData` will likely save you a lot of hassle.
> On Tue, Aug 7, 2018 at 1:45 AM, dsbabkov <dsbabkov at gmail.com> wrote:
>> Hello, everyone!
>> I'm new to VTK and would like to use it in my project instead of my own
>> OpenGL rendering system;
>> I think, I need to keep data structures as it is and it seems I have to
>> vtkMappedUnstructuredGrid class.
>> I found an example UGrid, which demonstrates, how to work with
>> To examine vtkMappedUnstructuredGrid I decided to modify this example. I
>> have implemented required by manual Implementation class methods and
>> replaced usage of vtkUnstructuredGrid to vtkMappedUnstructuredGrid with my
>> Implementation. But nothing is displayed... I was trying to set
>> to vtkMappedUnstructuredGrid template methods to understand, what I have
>> missed, but it seems no methods called to request data information. Only
>> constructor, destructor and GetMTime, which seems not required to be
>> implemented in Implementation class.
>> Here is my c++ code: main.cpp
>> And CMake project file: CMakeLists.txt
>> Please, help me to understand this template class and find my fault.
>> My OS is arch linux and VTK vtk-8.1.0 installed.
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