[vtkusers] Zebra shader to visualise continuity of surfaces
David E DeMarle
dave.demarle at kitware.com
Mon Apr 16 11:00:48 EDT 2018
There is not currently.
In principle we could do that with a glsl fragment shader applied to the
polydatamapper.
David E DeMarle
Kitware, Inc.
Principal Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909
On Fri, Apr 13, 2018 at 5:41 PM, Jonathan Borduas <
jonathan.borduas at caboma.com> wrote:
> Hello,
>
> Is there a zebra shader in VTK ? Many surfacing software such as Rhino,
> Alias and Fusion360 incorporate this Zebra shader to show the continuity
> (G0,G1,G2..) of the surface between different patchs:
> http://www.bluesmith.co.uk/LW/theoryBuilders/evaluateZebra.htm
> https://www.youtube.com/watch?v=NtMybG8Nsfg
>
>
> This allows a designer to verify that the aesthetics of the blend between
> two surfaces. See attached pictures zebra.png.
>
>
>
> Best regards,
>
>
>
> Jonathan Borduas
>
>
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