[vtkusers] Changes in diffuse properties of material.

Ken Martin ken.martin at kitware.com
Tue Oct 10 14:30:13 EDT 2017


Cool! Glad it worked out. - Ken

On Tue, Oct 10, 2017 at 2:02 PM, Seun Odutola <seun at rogue-research.com>
wrote:

> Hi Ken,
>
>    I had to take a closer look at how I was rendering my mesh, it seems
> everything is fine; I was a bit thrown off by the scalar colouring at first
> and couldn’t really understand the need for the change but on further
> scrutiny I figured I had to readjust how I was setting my ambient values.
> Thanks.
>
> Regards,
>   Seun
>
>
> On Oct 3, 2017, at 1:42 PM, Ken Martin <ken.martin at kitware.com> wrote:
>
> You would need to give me a more specific example for me to help. That
> change mostly impacted meshes that use scalar coloring.  But in general the
> color on screen is driven by diffuse ambient and specular colors and
> properties make sure those are set to reasonable values.
>
> Maybe find a mesh where you see an issue and let me know what the
> ambient/diffuse/specular colors and intensities are for the mesh. No
> texturing. No backface properties. No scalar coloring. Maybe go from
> there...
>
>
> On Tue, Oct 3, 2017 at 1:34 PM, Seun Odutola <seun at rogue-research.com>
> wrote:
>
>> Hi everyone,
>>
>>     I recently discovered whilst working with VTK master that some
>> meshes are completely rendered dark in colour compared to others; meshes
>> that rely on their material (actor’s properties) are mostly affected. I
>> tracked the occurrence of this change down to the following commit below
>> and was wondering the essence of the change, also if need be how can one
>> replicate the previous rendering behaviour.
>>
>> - commit 7bc7e58334bcd1eac12adb6db22d6c45cf8fca74
>> Author: Ken Martin <ken.martin at kitware.com>
>> Date:   Thu Aug 31 13:08:58 2017 -0400
>>
>>     update handling of scalar material mode
>>
>>     Previously scalar material mode when used
>>     with scalars would ignore the ambient and diffuse
>>     material intensities and when mapping one of them
>>     set that one to 1.0 while leaving th eother alone.
>>     This caused lots of odd situations where objects would be
>>     over illuminated etc or where changing the diffuse or
>>     ambient seemed to have o impact.
>>
>>     With this change the diffuse and ambient intensities
>>     are always used. The sclaar simply controls the color
>>     not the intensity.
>>
>>
>> Thanks.
>>
>> Regards,
>>    Seun.
>>
>>
>
>
> --
> Ken Martin PhD
> Distinguished Engineer
> Kitware Inc.
> 28 Corporate Drive
> <https://maps.google.com/?q=28+Corporate+Drive+Clifton+Park+NY+12065&entry=gmail&source=g>
> Clifton Park NY 12065
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>
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-- 
Ken Martin PhD
Distinguished Engineer
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065

This communication, including all attachments, contains confidential and
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