[vtkusers] VTK Anisotropic Texture Filtering / MipMaps / reducing texture aliasing
Berti Krüger
berti_krueger at hotmail.com
Sun Nov 26 02:32:30 EST 2017
Hello Ken,
thank you very much for your reply.
If I understand you correctly the developer macros you have shown in
your reply should automatically generate an accessor / mutator
method called "SetMipmap(bool flag)" in the vtkTexture class.
Unfortunately i could not find such a method in the actual release
versions of VTK (e.g. version 7.1.1 or 8.0.1).
Only in the upcoming VTK 8.1.0rc version there are:
virtual bool GetMipmap ()
virtual void SetMipmap (bool)
virtual void MipmapOn ()
virtual void MipmapOff ()
which seems to be what i need.
Did i understand you wrong (i am sorry if this is a stupid question
but i am new to vtk) ?
Thank you very much in advance,
Berti
Von: Ken Martin <ken.martin at kitware.com>
Gesendet: Samstag, 25. November 2017 14:29
An: Berti Krüger
Cc: vtkusers at vtk.org
Betreff: Re: [vtkusers] VTK Anisotropic Texture Filtering / MipMaps / reducing texture aliasing
Try turning on mipmaps for your texture before you render them. Support for them was added a while back. That should help some.
//@{
/**
* Turn on/off use of mipmaps when rendering.
*/
vtkGetMacro(Mipmap, bool);
vtkSetMacro(Mipmap, bool);
vtkBooleanMacro(Mipmap, bool);
//@}
On Sat, Nov 25, 2017 at 2:08 AM, Berti Krüger <berti_krueger at hotmail.com> wrote:
Hello Everyone!
I'm currently making a visualization program where I've got a
groundplane with a fine detailed checkerboard-like texture on it. The
whole scene can be zoomed in and out. Since the resolution of the
VTK-render window and the texture differ quite a bit, i get a lot of
aliasing.
In plain opengl i would use mipmaps and/or anisotropic filtering to get
rid of it but unfortunately i haven't found anything in the vtk-texture
class to archive this.
For whole screen antialiasing i am already using the fxaa
filter which works really nice and helps also a little bit with
texture-aliasing but is of course not a replacement for
resolution dependend texture-filtering.
So my question is, how to reduce aliasing in VTK with fine-detailed
textures?
Thank you very much in advance,
Berti
_______________________________________________
Powered by www.kitware.com
Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
Please keep messages on-topic and check the VTK FAQ at: http://www.vtk.org/Wiki/VTK_FAQ
Search the list archives at: http://markmail.org/search/?q=vtkusers
Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/vtkusers
--
Ken Martin PhD
Distinguished Engineer
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
This communication, including all attachments, contains confidential and legally privileged information, and it is intended only for the use of the addressee. Access to this email by anyone else is unauthorized. If you are not the intended recipient, any disclosure, copying, distribution or any action taken in reliance on it is prohibited and may be unlawful. If you received this communication in error please notify us immediately and destroy the original message. Thank you.
More information about the vtkusers
mailing list