[vtkusers] VTK 7.1.1 iOS build

Ken Martin ken.martin at kitware.com
Wed May 24 08:06:18 EDT 2017


We no longer support ES2 (I should remove that option) so ES3 is definitely
a good step.

On Tue, May 23, 2017 at 5:03 PM, Brooksby, Glen W (GE Global Research, US) <
brooksby at ge.com> wrote:

> Thanks for the prompt reply Ken.  I’ll give it another go.  The only
> difference I see between your build and mine is OPENGL_ES_VERSION=3.0, and
> BUILD_EXAMPLES=ON, whereas I had ES=2.0 and examples off. I’ll make the
> change and see what happens.
>
>
>
> Glen
>
>
>
> *From:* Ken Martin [mailto:ken.martin at kitware.com]
> *Sent:* Tuesday, May 23, 2017 3:58 PM
> *To:* Brooksby, Glen W (GE Global Research, US) <brooksby at ge.com>
> *Cc:* vtkusers at vtk.org
> *Subject:* EXT: Re: [vtkusers] VTK 7.1.1 iOS build
>
>
>
> The ios build of VTK starts at the top where it sets up subdirectories and
> then recursively calls cmake on VTK for those subdirectories with specific
> options. So the return at the top is correct. When the build process is
> building the subdirectories it will process that same file with different
> settings where it will get to those later if statements.
>
>
>
> Also you can look at
>
>
>
> https://open.cdash.org/viewNotes.php?buildid=4909344
>
>
>
> which shows how the nightly dashboard is setup for iOS.
>
>
>
>
>
> Hope that helps!
>
> Ken
>
>
>
> On Tue, May 23, 2017 at 3:38 PM, Brooksby, Glen W (GE Global Research, US)
> <brooksby at ge.com> wrote:
>
> I’m attempting to build VTK (v7.1.1) for iOS and I’ve run into problems.
> In looking at the top level CMakeLists.txt file I see a stanza that says:
>
>
>
> option(VTK_IOS_BUILD "Build vtk.framework for iOS" OFF)
>
> if (VTK_IOS_BUILD)
>
>   include(vtkiOS)
>
>   return()
>
> endif()
>
>
>
> The only instructions I see for building VTK for iOS are here
> <https://blog.kitware.com/building-vtk-for-mobile-architectures/>. These
> instructions say to set VTK_IOS_BUILD=ON and a few other variables.
>
> However, if VTK_IOS_BUILD=ON, the stanza above causes CMake to “return”,
> or quit processing the top-level CMakeLists.txt file.  Yet further down in
> the same CMakeLists.txt file I see:
>
>
>
> if (ANDROID OR APPLE_IOS) …
>
>
>
> and
>
>
>
> if (APPLE_IOS)…
>
>
>
> These two conditionals seem to be targeting iOS, but will never be reached
> if VTK_IOS_BUILD=ON.  I see nowhere where APPLE_IOS is set, nor
> instructions to set it.
>
>
>
> For my case I changed the first stanza to:
>
>
>
> option(VTK_IOS_BUILD "Build vtk.framework for iOS" OFF)
>
> if (VTK_IOS_BUILD)
>
> include(vtkiOS)
>
> SET (APPLE_IOS 1)
>
>   #return()
>
> endif()
>
>
>
> Configure, generate, and the build seems to get much further, but the
> build still breaks when building for the simulator (in vtkGL2PSExporter.cxx
> because it’s not finding vtk_gl2ps.h).
>
>
>
> A framework is produced, but it appears to be incomplete.  Specifically,
> vtkInteractorStyleMultiTouchCamera.h is not included, which may be caused
> by APPLE_IOS being set.  Because of this the iOS example GLPaint cannot
> be built.
>
>
>
> Is there anyone who is having success building VTK 7.1.1 for iOS who can
> shed some light on this or provide more thorough instructions? Would a
> different version have more success?  A VTK Framework does appear to have
> been produced.
>
>
>
> For reference I’m building VTK 7.1.1, using CMake version 3.8.0.  I’m
> building on a Macbook air running MacOS 10.12.4 (Sierra), with Xcode 8.3.1.
>
>
>
> Thanks,
>
>
>
> Glen Brooksby
>
>
>
>
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>
> --
>
> Ken Martin PhD
>
> Distinguished Engineer
> Kitware Inc.
>
> 28 Corporate Drive
> Clifton Park NY 12065
>
>
>
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-- 
Ken Martin PhD
Distinguished Engineer
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065

This communication, including all attachments, contains confidential and
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