[vtkusers] Storing Metadata with VTK objects
zmanvortex at gmail.com
Thu Jun 29 09:01:17 EDT 2017
David your solution is working great. I am using C++/CLI (.NET) so I am
going to post my code in case anyone else needs this functionality with
*using namespace msclr::interop; *
*String^ idnstr = cap->Identifier; *
*std::string idstr = marshal_as<std::string>(idnstr);*
*vtkSmartPointer<vtkStringArray> idarray =
Here is the code to retrieve:
*int* clickPos = m_iren->GetEventPosition();*
*// Pick from this location.*
*vtkSmartPointer<vtkPropPicker> picker =
*picker->Pick(clickPos, clickPos, 0, m_caprenderer->GetRenderer());*
*if (picker->GetActor() != NULL)*
* vtkStringArray* strarr =
* String^ capid = gcnew String(strarr->GetValue(0));*
* System::Diagnostics::Debug::WriteLine("Cap ID from pick: " + capid);*
Not sure if there is a better way to retrieve the array than
but it works.
On Tue, Jun 27, 2017 at 5:39 PM, David Gobbi <david.gobbi at gmail.com> wrote:
> Yes, you can store any kind of array in the FieldData, and you can give
> each array any name that you want.
> On Tue, Jun 27, 2017 at 2:49 PM, Donny Zimmerman <zmanvortex at gmail.com>
>> Thanks David! That was exactly what I was looking for. Can I store a
>> string array into FieldData?
>> On Tue, Jun 27, 2017 at 3:17 PM, David Gobbi <david.gobbi at gmail.com>
>>> Hi Donny,
>>> The usual way of doing this is by adding FieldData arrays to the VTK
>>> data objects:
>>> The field data can be retrieved from the data object during a pick.
>>> - David
>>> On Tue, Jun 27, 2017 at 1:56 PM, Donny Zimmerman <zmanvortex at gmail.com>
>>>> I have tried asking this question before without response so i am going
>>>> to try to explain one of my use cases in hopes of clarifying the question.
>>>> I have vtkactors that are polyline and/or polygon objects that I am
>>>> rendering. These polyline/polygons represent National Weather Service watch
>>>> and warning areas. I would like to allow the user to pick a polygon and I
>>>> will pop up a window with the watch/warning information text. I need a way
>>>> to store some kind of ID with the actor so that when it is picked I am able
>>>> to look up the correct informative text from my database. I am struggling
>>>> with finding a way to store some kind of metadata with the vtkactor that
>>>> can be referenced when picked. Any help would be appreciated.
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