[vtkusers] How to split large models into smaller pieces when exporting the scene?
landings
landinghere at 163.com
Mon Jul 31 22:49:07 EDT 2017
Hi, I'm using VTK with Unity 3D.
I use vtkX3DExporter to export my VTK scene, and rebuild the meshes in
Unity.
Unity and maybe all game engines don't support single models that have more
than 65536 vertices. I must split large models into smaller pieces.
Is there an existing method to do this, or do I need to implement this
myself? If the latter, could you give me some hints?
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