[vtkusers] VTK 8.0.0 OpenGL2 Invisible surfaces

Taron taron2000 at gmx.de
Mon Jul 24 02:11:54 EDT 2017


Hi Ken,

indeed ForcingOpaque on the actors renders all surfaces. And the actors have
a LUT witch contains opacity values < 1. In fact the border pixels have
opacity = 0. Even when I use FroceOpaque these transculent borders are
correctly invisible. What I still do not understand is, why vtk thinks that
one face has to be completely transparent, when ForceOpaque is off and why
it works when Depthpeeling is enabled?
I hope you can shed some light into this.



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