[vtkusers] VTKboolean smoothes the results! Any other libraries for boolean operation on polydata?
Majid Mohammad sadeghi
majid.msadeghi at yahoo.com
Mon Jul 17 12:47:30 EDT 2017
Dear Cory,
All you said was exactly what I have done. I tested your method to check the data and I could see only one of the objects. So If I understand right, during the boolean operation the vtkPolyDataNormals are recalculated and that is the reason the polydata is shown smoothed. Is there a way not to let boolean recalculate it? Or more generally is there a way to keep the bumps. That kind of is the norm in the medical field and some doctors might not feel very good about the smooth data.
Thanks.
On Monday, July 17, 2017, 7:33:19 PM GMT+3, Cory Quammen <cory.quammen at kitware.com> wrote:
What I think you are seeing with the rough surface is surface normals generated from an image volume. I am assuming a lot here, so please correct me if I am wrong. It looks like you have a geometry of a bone extracted from a CT scan. The extraction algorithm was probably a variant of marching cubes or a similar algorithm. The surface normals estimated from the surface extraction algorithm were probably computed from the intensity gradient of the CT scan. This is a reasonable approach, but noise in the CT scan will affect the gradient calculation and may perturb the surface normals in the geometry a little. When this happens, you can get a rough appearing surface from the surface lighting calculation. Google "bump mapping" for how this can be used for a nice graphics effect - I think roughly the same thing is happening with your original data.
When you use vtkPolyDataNormals, the normals are computed from the surface data, which was smooth to begin with. Hence, the normals are not perturbed, so you don't get a bumpy appearance.
In any case, the measurements you want to take are not dependent on the surface normals. As long as the points on the surface are not smooth, which they should not be, your measurement procedure should be fine.
To convince yourself the geometry is the same, you can display both the original "bumpy" surface and the smoothed surface at the same time with different colors. You should see just one surface or the other, probably the one you added to the vtkRenderer last. If the geometry is different, you will see some of one surface color and some of the other depending on which geometry is closer to the camera. I suspect you will see just one surface.
HTH,Cory
On Mon, Jul 17, 2017 at 11:22 AM, Majid Mohammad sadeghi <majid.msadeghi at yahoo.com> wrote:
Dear Cory,
As I applied vtkPolyDataNormals to the polydata before the boolean operation I got the smoothed object, so you were right. But I dont understand exactly what is happening here? Since the geometry dimentions are very important for my application, Can I have the noisy version? Is there any way I do not get it smoothed?
Thanks,
On Monday, July 17, 2017, 6:48:58 PM GMT+3, Cory Quammen <cory.quammen at kitware.com> wrote:
There shouldn't be any geometry smoothing going on in this filter. Can you verify that the geometry has changed in the smoothed version?
This is speculation, but one possibility is that the surface normals in your original surface come from a gradient computation in the volume from which the surface was extracted and noise in the volume result in the bumpy appearance. You can check this by applying the vtkPolyDataNormals filter to your original surface and looking at the result.
HTH,Cory
On Mon, Jul 17, 2017 at 10:21 AM, Majid Mohammad sadeghi <majid.msadeghi at yahoo.com> wrote:
Dear Cory,
Thanks for the reply, I set the actors property to SetInterpolationToFlat(); as you said, but the result is the same I put a picture before and after boolean operation here. Any suggestion? Are you familier with any other library? Current boolean operation takes about 150 seconds on my system, do you think this is normal?
On Monday, July 17, 2017, 6:00:50 PM GMT+3, Cory Quammen <cory.quammen at kitware.com> wrote:
What do you mean by smooth? The lighting is smooth? I think the filter
may be adding surface normals, in which case any actor for the data
will turn on Gouraud shading (or maybe Phong) by default, which will
make your surface look smooth. You can turn off smooth lighting as
shown in this example:
http://www.vtk.org/Wiki/VTK/ Examples/Cxx/Visualization/ FlatShading
On Mon, Jul 17, 2017 at 9:49 AM, Majid Mohammad sadeghi via vtkusers
<vtkusers at vtk.org> wrote:
> Hi everyone,
>
> I am using vtkBooleanOperationPolyDataFil ter, and it works fine except after
> the operation it smoothes the polydata, which I dont want. Is there a way to
> stop that? Or is there another library for boolean operations on polydata?
>
> Thanks.
>
>
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--
Cory Quammen
Staff R&D Engineer
Kitware, Inc.
--
Cory Quammen
Staff R&D Engineer
Kitware, Inc.
--
Cory Quammen
Staff R&D Engineer
Kitware, Inc.
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