[vtkusers] Constructing a surface from a boundary curve

oblakr 2448.rok at gmail.com
Sat Jul 1 11:07:46 EDT 2017


Hi,
Thanks for the link, however this is not completely optimal for my case: 
- the input data for my case is not a contour, since the points do not
necessarily lie on the same plane 
- vtkVoxelContourFilter expects coordinates to be integer values, and when I
try the example the resulting surface does not completely "touch" the
original contours - as if its outline were somewhat smoothed. I need the
algorithm to produce a surface that exactly matches the input outline. 

Is there a name for a generic algorithm that produces a surface from a given
3D boundary (nonplanar)? 

Thanks and best regards, 
Rok



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