[vtkusers] VTK-Code_Submission_InteractorStyleDrawPolygonType2

David E DeMarle dave.demarle at kitware.com
Tue Jan 10 15:30:46 EST 2017

Thanks Jon,

The best way to contribute code to VTK is via gitlab. Git can be a little
annoying the first time through but gitlab and buildbot simplify the review
and test efforts that all new code goes through before merging

The steps are outlined here:

Overall you signup on gitlab.kitware.com, clone VTK to your local machine,
run the SetupForDevelopment script, do your work locally and when satisfied
push the branch to your gitlab.kitware.com account. Finally issue a merge
request and let one of the trusted developers know about it via @username
in a comment. Trusted developers can then trivially run regression tests on
all platforms and suggest changes to make.

Looking forward to the eventual better integration with PCL!

David E DeMarle
Kitware, Inc.
R&D Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909

On Tue, Jan 10, 2017 at 1:01 PM, Jon Garner <thehappydog84 at gmail.com> wrote:

> I am submitting a new class for vtkInteractionStyle, it's a modified
> version of "InteractorStyleDrawPolygon"  essentially it draws a
> straightline polygon from node to node, each placed by left clicks.
> My goal is to eventually add the ability to extract/select points(from a
> point cloud) by polygonal selection, and then get that to work with point
> cloud library.  Since I'm new to vtk and really this is the first time I've
> submitted anything to an open source project I thought this would be a good
> starting point for me to submit something and make sure I'm doing things
> the right way.
> There is a Test project in the zip file where this has been implemented,
> should I run other tests or is this typically what you guys are looking
> for?
> [image: Inline image 1]
> Let me know if I can provide any more information.
> Thanks,
> Jon Garner
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