[vtkusers] Spliting polydata using OBBDicer and store each piece as invidual file.
Bill Lorensen
bill.lorensen at gmail.com
Fri Feb 17 22:41:21 EST 2017
Here . is a c++ example that splits polygonal meshes
On Fri, Feb 17, 2017 at 9:13 PM, kadek <ananta.satriadi at gmail.com> wrote:
> Hi Bill, thank you for your reply.
> How exactly does it work?
> It is where I stuck.
>
> vtkOBBDicer dice = new vtkOBBDicer();
> dice.SetInputConnection(normal.GetOutputPort());
> dice.SetNumberOfPieces(8);
> dice.SetDiceModeToSpecifiedNumberOfPieces();
> dice.Update();
>
> vtkThreshold th = new vtkThreshold();
> th.SetInputConnection(dice.GetOutputPort());
> th.SetInputArrayToProcess(0, 0, 0, 0, "vtkOBBDicer_GroupIds");
> // Missing something here
> th.Update();
>
> vtkPolyData piece1 = ?
> vtkPolyData piece2 = ?
> vtkPolyData piece3 = ?
> vtkPolyData piece4 = ?
>
> I dont know how the vtkThreshold is splitting up (or accessing) each piece
> from the dicer.
> Any idea?
>
> Cheers,
> Kadek
>
>
>
> --
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