[vtkusers] Opacity discrepancy with downscaled volume despite opacity unit distance == spacing
Elvis Stansvik
elvis.stansvik at orexplore.com
Sun Feb 12 11:56:57 EST 2017
2017-02-12 17:31 GMT+01:00 David Gobbi <david.gobbi at gmail.com>:
> Hi Elvis,
>
> Here is something you can do as a check: set the sample distance for the
> ray casting to a very small value, so that it takes around 1000 steps for
> the ray to traverse the volume from front to back. The thickness of your
> volume is 29*0.006 = 0.174, so you can try a sample spacing of 1.74e-04:
>
> mapper->AutoAdjustSampleDistancesOff();
> mapper->SetSampleDistance(1.74e-04);
>
> If the two volumes look the same when you use a small sample distance,
> then the difference you were seeing was probably just due to discretization.
>
That indeed did the trick, thanks David!
Elvis
>
> - David
>
>
>
> On Thu, Feb 9, 2017 at 6:45 AM, Elvis Stansvik <
> elvis.stansvik at orexplore.com> wrote:
>
>> Hi all,
>>
>> The following example shows a 30x30x30 volume rendered, and next to it a
>> downscaled version of it (but using an identical opacity/transfer
>> function). Notice how in the result (attached), the downscaled version is
>> less opaque. This is despite me using
>>
>> SetScalarOpacityUnitDistance(image->GetSpacing()[0])
>>
>> to set the scalar opacity unit distance to the spacing of the respective
>> image. I would thought calling SetScalarOpacityUnitDistance like this would
>> ensure both volumes look the same (apart from resolution).
>>
>> How can I make both volumes look the same opacity-wise when using the
>> same transfer functions?
>>
>> Thanks in advance,
>> Elvis
>>
>> main.cpp:
>>
>>
>> #include <algorithm>
>>
>> #include <vtkCamera.h>
>> #include <vtkColorTransferFunction.h>
>> #include <vtkGPUVolumeRayCastMapper.h>
>> #include <vtkImageData.h>
>> #include <vtkImageResize.h>
>> #include <vtkPiecewiseFunction.h>
>> #include <vtkRenderer.h>
>> #include <vtkRenderWindow.h>
>> #include <vtkRenderWindowInteractor.h>
>> #include <vtkSmartPointer.h>
>> #include <vtkVolume.h>
>> #include <vtkVolumeProperty.h>
>>
>> // Create a volume from the given image
>> vtkSmartPointer<vtkVolume> createVolume(vtkSmartPointer<vtkImageData>
>> image) {
>> auto color = vtkSmartPointer<vtkColorTransferFunction>::New();
>> color->AddRGBPoint(0.0, 1.0, 0.0, 0.0);
>> color->AddRGBPoint(1.0, 1.0, 0.0, 0.0);
>>
>> auto opacity = vtkSmartPointer<vtkPiecewiseFunction>::New();
>> opacity->AddPoint(0.0, 0.1);
>> opacity->AddPoint(1.0, 0.1);
>>
>> auto property = vtkSmartPointer<vtkVolumeProperty>::New();
>> property->SetColor(color);
>> property->SetScalarOpacity(opacity);
>> property->SetInterpolationTypeToLinear();
>> property->ShadeOff();
>> property->SetScalarOpacityUnitDistance(image->GetSpacing()[0]);
>>
>> auto mapper = vtkSmartPointer<vtkGPUVolumeRayCastMapper>::New();
>> mapper->SetInputData(image);
>>
>> auto volume = vtkSmartPointer<vtkVolume>::New();
>> volume->SetMapper(mapper);
>> volume->SetProperty(property);
>>
>> return volume;
>> }
>>
>> int main(int argc, char *argv[]) {
>>
>> // Create a 30x30x30 volume
>> auto image = vtkSmartPointer<vtkImageData>::New();
>> image->SetDimensions(30, 30, 30);
>> image->SetSpacing(0.006, 0.006, 0.006);
>> image->AllocateScalars(VTK_FLOAT, 1);
>>
>> auto imagePtr = static_cast<float *>(image->GetScalarPointer());
>> std::fill_n(imagePtr, 30 * 30 * 30, 1.0);
>>
>> auto volume = createVolume(image);
>>
>> // Create a smaller (10x10x10) version
>> auto resize = vtkSmartPointer<vtkImageResize>::New();
>> resize->SetInputData(image);
>> resize->SetOutputDimensions(10, 10, 10);
>> resize->Update();
>>
>> auto smallVolume = createVolume(resize->GetOutput());
>> smallVolume->SetPosition(0.2, 0, 0);
>>
>> // Render the two volumes
>> auto renderer = vtkSmartPointer<vtkRenderer>::New();
>> renderer->SetBackground(1.0, 1.0, 1.0);
>> renderer->AddVolume(volume);
>> renderer->AddVolume(smallVolume);
>> renderer->ResetCamera();
>>
>> auto camera = renderer->GetActiveCamera();
>> camera->SetParallelProjection(1);
>>
>> auto window = vtkSmartPointer<vtkRenderWindow>::New();
>> window->AddRenderer(renderer);
>> window->SetSize(800, 400);
>>
>> auto interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
>> interactor->SetRenderWindow(window);
>> interactor->Start();
>>
>> return 0;
>> }
>>
>>
>> CMakeLists.txt:
>>
>>
>> cmake_minimum_required(VERSION 3.1)
>>
>> project(TestCase)
>>
>> set(CMAKE_CXX_STANDARD 11)
>> set(CMAKE_CXX_STANDARD_REQUIRED ON)
>>
>> find_package(VTK COMPONENTS
>> vtkCommonCore
>> vtkCommonDataModel
>> vtkCommonExecutionModel
>> vtkInteractionStyle
>> vtkImagingCore
>> vtkRenderingCore
>> vtkRenderingOpenGL2
>> vtkRenderingVolume
>> vtkRenderingVolumeOpenGL2
>> )
>>
>> add_executable(TestCase main.cpp)
>>
>> target_link_libraries(TestCase PUBLIC
>> vtkCommonCore
>> vtkCommonDataModel
>> vtkCommonExecutionModel
>> vtkImagingCore
>> vtkInteractionStyle
>> vtkRenderingCore
>> vtkRenderingOpenGL2
>> vtkRenderingVolume
>> vtkRenderingVolumeOpenGL2
>> )
>>
>> target_include_directories(TestCase PUBLIC
>> ${VTK_INCLUDE_DIRS}
>> )
>>
>>
>> target_compile_definitions(TestCase PUBLIC
>> ${VTK_DEFINITIONS}
>> )
>>
>
>
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