[vtkusers] vtkEGLRenderWindow error message
Dan Lipsa
dan.lipsa at kitware.com
Wed Dec 20 10:35:28 EST 2017
You can use
SetOffScreenRendering(1)
on the render window.
EGL and OSMesa are also headless (they don't need a windowing system)
besides offscreen.
On Wed, Dec 20, 2017 at 10:00 AM, Elhassan Abdou <elhassan.abdou at gmail.com>
wrote:
> Hi Dan ,
>
> Thank you for your reply. I am sure that I built VTK with EGL, but I am
> building it on Windows 10, it USE_X was set to false.
> After checking Nvidia driver I figured out that Nvidia does not support
> EGL on Windows platform, it is supported on Linux, I am not sure about OSX.
> Unfortunately, I am stuck with windows for this project.
> The ANGLE implementation does not work here it seems.
>
> Is there is any other way to make offscreen rendering without EGL?
>
> Best regards
>
> Elhassan
>
> On Wed, Dec 20, 2017 at 3:46 PM, Dan Lipsa <dan.lipsa at kitware.com> wrote:
>
>> Elhassan,
>> The fact that most tests passed means that your VTK works correctly,
>> however I am not sure you compiled it with EGL.
>>
>> Can you make sure you have
>> VTK_USE_X = OFF
>> VTK_OPENGL_HAS_EGL = ON
>>
>> in cmake-gui.
>>
>> The header files I had to download myself from the Kronos page:
>> https://www.khronos.org/registry/EGL/
>> just download the 4 header files (maintaining the same directory
>> hierarchy).
>>
>> The two libraries you need should be where your graphics driver is
>> installed. This what I have on my machine:
>>
>> //Path to a file.
>> EGL_INCLUDE_DIR:PATH=/home/danlipsa/include
>>
>> //Path to a library.
>> EGL_LIBRARY:FILEPATH=/usr/lib/nvidia-384/libEGL.so
>>
>> //Path to a library.
>> EGL_opengl_LIBRARY:FILEPATH=/usr/lib/nvidia-384/libOpenGL.so
>>
>>
>>
>> On Tue, Dec 19, 2017 at 5:45 PM, Elhassan Abdou <elhassan.abdou at gmail.com
>> > wrote:
>>
>>> Hi,
>>>
>>>
>>>
>>> I ran the tests of VTK, they passed except 4 tests
>>>
>>> The following tests FAILED:
>>>
>>> 1> 1045 - vtkRenderingCoreCxx-TestResetCameraVerticalAspectRatio
>>> (Failed)
>>>
>>> 1> 1046 - vtkRenderingCoreCxx-TestResetC
>>> ameraVerticalAspectRatioParallel (Failed)
>>>
>>> 1> 1062 - vtkRenderingCoreCxx-TestWindowToImageFilter (Failed)
>>>
>>> 1> 1068 - vtkRenderingExternalCxx-TestGLUTRenderWindow
>>> (Failed)
>>>
>>> They are not related to EGL. They failed because of command line error
>>> “I guess”:
>>>
>>> >Errors while running CTest
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073: The
>>> command "setlocal
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073:
>>> "C:\Program Files\CMake\bin\ctest.exe" --force-new-ctest-process -C Release
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073: if
>>> %errorlevel% neq 0 goto :cmEnd
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073:
>>> :cmEnd
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073:
>>> endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073:
>>> :cmErrorLevel
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073:
>>> exit /b %1
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073:
>>> :cmDone
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073: if
>>> %errorlevel% neq 0 goto :VCEnd
>>>
>>> 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\
>>> IDE\VC\VCTargets\Microsoft.CppCommon.targets(133,5): error MSB3073:
>>> :VCEnd" exited with code 8.
>>>
>>> 1>Done building project "RUN_TESTS.vcxproj" -- FAILED.
>>>
>>>
>>>
>>>
>>>
>>> I tried to run the small EGL program, but it is not compiled. The
>>> unistd.h does not exist on Windows 10 visual studio 2017. I can not figure
>>> out where is the problem. The EGL files and lib I used, I got from ANGLE
>>> project. I think that is problem. Can you help me where I can find EGL
>>> files to my platform?.
>>>
>>> I am using windows 10
>>>
>>> Nvidia GTX 1060 Driver version 388.59
>>>
>>> Visual studio 2017 community
>>>
>>>
>>>
>>> I am looking forward to hearing from you
>>>
>>>
>>>
>>> Elhassan
>>>
>>>
>>>
>>>
>>>
>>> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
>>> Windows 10
>>>
>>>
>>>
>>> *From: *Dan Lipsa <dan.lipsa at kitware.com>
>>> *Sent: *Monday, December 18, 2017 7:46 PM
>>> *To: *Elhassan Abdou <elhassan.abdou at gmail.com>
>>> *Cc: *VTK Users <vtkusers at vtk.org>
>>> *Subject: *Re: [vtkusers] vtkEGLRenderWindow error message
>>>
>>>
>>>
>>> Not sure about glew. It runs fine on our test machines.
>>>
>>>
>>>
>>> https://open.cdash.org/index.php?project=VTK
>>>
>>>
>>>
>>> taanab is an EGL build.
>>>
>>>
>>>
>>> What OS, graphics card, graphics card driver version do you have? Are
>>> you your EGL installation works correctly. Can you compile/run a small EGL
>>> program?
>>>
>>> For instance
>>>
>>> https://www.khronos.org/registry/EGL/sdk/docs/man/html/eglIntro.xhtml
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Mon, Dec 18, 2017 at 1:23 PM, Elhassan Abdou <
>>> elhassan.abdou at gmail.com> wrote:
>>>
>>> Hi ,
>>>
>>>
>>>
>>> Thank you for your reply. I have not ran the test yet. I Will do this.
>>> But do you think that glew needs to be updated with eglew files that are
>>> supported from glew2.0.0?
>>>
>>> I am not sure which version VTK has.
>>>
>>> In the error message I noticed that glew failed to initialize
>>>
>>>
>>>
>>> Regards
>>>
>>> Elhassan
>>>
>>>
>>>
>>> On 18 Dec 2017 7:18 PM, "Dan Lipsa" <dan.lipsa at kitware.com> wrote:
>>>
>>> Elhassan,
>>>
>>> Do the VTK tests run fine? Try to compile with BUILD_TESTING and then
>>> run ctest in the build directory.
>>>
>>>
>>>
>>> On Sun, Dec 17, 2017 at 2:52 AM, Elhassan Abdou <
>>> elhassan.abdou at gmail.com> wrote:
>>>
>>> Hi all,
>>>
>>>
>>>
>>> I am trying to use vtkEGLrenderWindow but I receive this runtime error:
>>>
>>> Setting an EGL display to device index: 0 require EGL_EXT_device_base
>>> EGL_EXT_platform_device EGL_EXT_platform_base extensions
>>>
>>>
>>>
>>> ERROR: In D:\toolkits\vtkrcgit\Rendering\OpenGL2\vtkEGLRenderWindow.cxx,
>>> line 356
>>>
>>> vtkEGLRenderWindow (00000196387DE220): No matching EGL configuration
>>> found.
>>>
>>>
>>>
>>>
>>>
>>> Any idea why I am receiving this. Can you give me tip even how to fix
>>> this?
>>>
>>>
>>>
>>> Regards
>>>
>>> Elhassan
>>>
>>>
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>>
>>
>
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