[vtkusers] vnl quaternion question
Richard Frank
rickfrank at me.com
Tue Dec 5 08:13:04 EST 2017
I was just at this moment thinking the same thing!
Thanks!
I’ll check.
Rick
Sent from my iPad
> On Dec 5, 2017, at 8:10 AM, Aron Helser <aron.helser at kitware.com> wrote:
>
> Auto invQ = q.inverse();
> Auto unRotPt = invQ * rotPt * invQ.conjugate();
>
> that ought to work....
>
>> On Mon, Dec 4, 2017 at 11:56 PM, Richard Frank <rickfrank at me.com> wrote:
>> Hi,
>>
>>
>>
>> I can rotation a point as below, but how to simply get back the original point?
>>
>>
>>
>>
>>
>>
>>
>> vnl_vector_fixed<float,3> pt = {0,1,0};
>>
>>
>>
>> vnl_vector_fixed<float,3> axis = {0,0,1};
>>
>>
>>
>> vnl_quaternion<float> q = vnl_quaternion<float>(axis,45 * M_PI / 180.0);
>>
>>
>>
>> auto rotPt = q * pt * q.conjugate();
>>
>>
>>
>>
>>
>> // how to invert?
>>
>>
>>
>> Auto unRotPt = q.inverse() * rotPt; // doesn’t seem to work
>>
>>
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>>
>>
>>
>> Thanks
>>
>>
>>
>>
>>
>> Rick
>>
>>
>>
>>
>>
>>
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