[vtkusers] Normals at intersection point

João Luis joaolsvieira at gmail.com
Wed Aug 2 13:37:45 EDT 2017


Hi

arwtyxouymz <arw.tyx-ouy_mz at ezweb.ne.jp>

vtkBestFitPlane could help you, or just using the following code (input
array of points or one point)

void computeBestFitNormal(std::vector<vtkVector3d> v, int n/* vector
size*/, vtkVector3d& vNormal)
{
double resultX;
double resultY;
double resultZ;
const double *p = v[n - 1].GetData();
const double *c;

// Iterate through the vertices
for (int i = 0; i < n; i++){
// Get shortcut to the "current" vertex
c = v[i].GetData();

// Add in edge vector products appropriately
resultX += (p[2] + c[2])*(p[1] - c[1]);
resultY += (p[0] + c[0])*(p[2] - c[2]);
resultZ += (p[1] + c[1])*(p[0] - c[0]);

// Next vertex
p = c;
}
vNormal.Set(resultX,resultY,resultZ);
vNormal.Normalize();
p = nullptr;
c = nullptr;

}

On Tue, Aug 1, 2017 at 12:00 PM, <vtkusers-request at vtk.org> wrote:

> Send vtkusers mailing list submissions to
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> Today's Topics:
>
>    1. Re: vtkTextureObject bind error (Rick Dailey)
>    2. Re: vtkTextureObject bind error (Alvaro Sanchez)
>    3. Re: vtkTextureObject bind error (Rick Dailey)
>    4. Re: VTK Development Survey (Robert Maynard)
>    5. Re: vtkTextureObject bind error (Alvaro Sanchez)
>    6. Re: image rendering speed (mikewithascarf)
>    7. Is it possible to make the VTKTextbook.pdf better? (chensq)
>    8. How to split large models into smaller pieces when exporting
>       the scene? (landings)
>    9. How to change window level & window width of
>       vtkInteractorStyleImage (K O ranjith)
>   10. Re: vtkTextureObject bind error (Rick Dailey)
>   11. Re: How to split large models into smaller pieces when
>       exporting the scene? (Bill Lorensen)
>   12. Re: vtkTextureObject bind error (Alvaro Sanchez)
>   13. Re: vtkTextureObject bind error (Bill Lorensen)
>   14. Normals at intersection point (arwtyxouymz)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 31 Jul 2017 09:35:20 -0700 (MST)
> From: Rick Dailey <rick at pile.com>
> To: vtkusers at vtk.org
> Subject: Re: [vtkusers] vtkTextureObject bind error
> Message-ID: <1501518920479-5744223.post at n5.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
> I tried running ctest but no matter what I do it always says "No tests were
> found!!!"  I tried running it from several folders (bin, testing, etc.) but
> still the same message.  It seems that I have built VTK with testing
> enabled
> (BUILD_TESTING check set) so a I am out of ideas.  What is the correct way
> of running ctest?
>
> The latest stack trace:
>
> >       ucrtbased.dll!common_assert_to_message_box<wchar_t>(const wchar_t
> * const
> expression, const wchar_t * const file_name, const unsigned int
> line_number,
> void * const return_address) Line 351   C++
>         ucrtbased.dll!common_assert<wchar_t>(const wchar_t * const
> expression,
> const wchar_t * const file_name, const unsigned int line_number, void *
> const return_address) Line 386  C++
>         ucrtbased.dll!_wassert(const wchar_t * expression, const wchar_t *
> file_name, unsigned int line_number) Line 404   C++
>         vtkRenderingOpenGL2-8.1.dll!vtkTextureObject::Bind() Line 546
>  C++
>         vtkRenderingOpenGL2-8.1.dll!vtkTextureObject::Activate() Line
> 491       C++
>         vtkRenderingVolumeOpenGL2-8.1.dll!vtkVolumeMask::Activate() Line
> 64     C++
>
> vtkRenderingVolumeOpenGL2-8.1.dll!vtkOpenGLGPUVolumeRayCastMappe
> r::DoGPURender(vtkRenderer
> * ren, vtkVolume * vol, vtkOpenGLCamera * cam, vtkShaderProgram * prog, int
> noOfComponents, int independentComponents) Line 3739    C++
>
> vtkRenderingVolumeOpenGL2-8.1.dll!vtkOpenGLGPUVolumeRayCastMappe
> r::GPURender(vtkRenderer
> * ren, vtkVolume * vol) Line 3610       C++
>         vtkRenderingVolume-8.1.dll!vtkGPUVolumeRayCastMapper::Render(vtkRenderer
> *
> ren, vtkVolume * vol) Line 154  C++
>         vtkRenderingCore-8.1.dll!vtkVolume::RenderVolumetricGeometry(vtkViewport
> *
> vp) Line 370    C++
>         vtkRenderingOpenGL2-8.1.dll!vtkOpenGLRenderer::UpdateGeometry()
> Line 273
> C++
>         vtkRenderingOpenGL2-8.1.dll!vtkOpenGLRenderer::DeviceRender()
> Line 170  C++
>         vtkRenderingCore-8.1.dll!vtkRenderer::Render() Line 351 C++
>         vtkRenderingCore-8.1.dll!vtkRendererCollection::Render() Line 51
>       C++
>         vtkRenderingCore-8.1.dll!vtkRenderWindow::DoStereoRender() Line
> 781     C++
>         vtkRenderingCore-8.1.dll!vtkRenderWindow::DoFDRender() Line 747
> C++
>         vtkRenderingCore-8.1.dll!vtkRenderWindow::DoAARender() Line 626
> C++
>         vtkRenderingCore-8.1.dll!vtkRenderWindow::Render() Line 439
>  C++
>         PDI-TOMO.exe!vtkControlBase::Render(HDC * dc, const wchar_t *
> location)
> Line 694        C++
>
>
>
>
> --
> View this message in context: http://vtk.1045678.n5.nabble.
> com/vtkTextureObject-bind-error-tp5744068p5744223.html
> Sent from the VTK - Users mailing list archive at Nabble.com.
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 31 Jul 2017 10:32:33 -0700
> From: Alvaro Sanchez <alvaro.sanchez at kitware.com>
> To: Rick Dailey <rick at pile.com>
> Cc: VTK Users <vtkusers at vtk.org>
> Subject: Re: [vtkusers] vtkTextureObject bind error
> Message-ID:
>         <CADM17uP_HkG8G2+etGt8NsF+Q0zhe8stNerGVU4i-9XTANYB=g@
> mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> If you built vtk with BUILD_TESTING checked then you should be able to
> run it from the build directory as
>
> C:\YOUR_VS_SOLUTION_DIR>ctest -R TextureStreaming -C Debug
>
> Change the last parameter to your particular configuration.
>
> Are you setting a volume mask or are you only rendering input data?
>
> On Mon, Jul 31, 2017 at 9:35 AM, Rick Dailey <rick at pile.com> wrote:
>
> > I tried running ctest but no matter what I do it always says "No tests
> were
> > found!!!"  I tried running it from several folders (bin, testing, etc.)
> but
> > still the same message.  It seems that I have built VTK with testing
> > enabled
> > (BUILD_TESTING check set) so a I am out of ideas.  What is the correct
> way
> > of running ctest?
> >
> > The latest stack trace:
> >
> > >       ucrtbased.dll!common_assert_to_message_box<wchar_t>(const
> wchar_t
> > * const
> > expression, const wchar_t * const file_name, const unsigned int
> > line_number,
> > void * const return_address) Line 351   C++
> >         ucrtbased.dll!common_assert<wchar_t>(const wchar_t * const
> > expression,
> > const wchar_t * const file_name, const unsigned int line_number, void *
> > const return_address) Line 386  C++
> >         ucrtbased.dll!_wassert(const wchar_t * expression, const wchar_t
> *
> > file_name, unsigned int line_number) Line 404   C++
> >         vtkRenderingOpenGL2-8.1.dll!vtkTextureObject::Bind() Line 546
> >  C++
> >         vtkRenderingOpenGL2-8.1.dll!vtkTextureObject::Activate() Line
> > 491       C++
> >         vtkRenderingVolumeOpenGL2-8.1.dll!vtkVolumeMask::Activate() Line
> > 64     C++
> >
> > vtkRenderingVolumeOpenGL2-8.1.dll!vtkOpenGLGPUVolumeRayCastMappe
> > r::DoGPURender(vtkRenderer
> > * ren, vtkVolume * vol, vtkOpenGLCamera * cam, vtkShaderProgram * prog,
> int
> > noOfComponents, int independentComponents) Line 3739    C++
> >
> > vtkRenderingVolumeOpenGL2-8.1.dll!vtkOpenGLGPUVolumeRayCastMappe
> > r::GPURender(vtkRenderer
> > * ren, vtkVolume * vol) Line 3610       C++
> >         vtkRenderingVolume-8.1.dll!vtkGPUVolumeRayCastMapper::
> Render(vtkRenderer
> > *
> > ren, vtkVolume * vol) Line 154  C++
> >         vtkRenderingCore-8.1.dll!vtkVolume::RenderVolumetricGeometry(
> vtkViewport
> > *
> > vp) Line 370    C++
> >         vtkRenderingOpenGL2-8.1.dll!vtkOpenGLRenderer::UpdateGeometry()
> > Line 273
> > C++
> >         vtkRenderingOpenGL2-8.1.dll!vtkOpenGLRenderer::DeviceRender()
> > Line 170  C++
> >         vtkRenderingCore-8.1.dll!vtkRenderer::Render() Line 351 C++
> >         vtkRenderingCore-8.1.dll!vtkRendererCollection::Render() Line 51
> >       C++
> >         vtkRenderingCore-8.1.dll!vtkRenderWindow::DoStereoRender() Line
> > 781     C++
> >         vtkRenderingCore-8.1.dll!vtkRenderWindow::DoFDRender() Line 747
> > C++
> >         vtkRenderingCore-8.1.dll!vtkRenderWindow::DoAARender() Line 626
> > C++
> >         vtkRenderingCore-8.1.dll!vtkRenderWindow::Render() Line 439
> >  C++
> >         PDI-TOMO.exe!vtkControlBase::Render(HDC * dc, const wchar_t *
> > location)
> > Line 694        C++
> >
> >
> >
> >
> > --
> > View this message in context: http://vtk.1045678.n5.nabble.
> > com/vtkTextureObject-bind-error-tp5744068p5744223.html
> > Sent from the VTK - Users mailing list archive at Nabble.com.
> > _______________________________________________
> > Powered by www.kitware.com
> >
> > Visit other Kitware open-source projects at http://www.kitware.com/
> > opensource/opensource.html
> >
> > Please keep messages on-topic and check the VTK FAQ at:
> > http://www.vtk.org/Wiki/VTK_FAQ
> >
> > Search the list archives at: http://markmail.org/search/?q=vtkusers
> >
> > Follow this link to subscribe/unsubscribe:
> > http://public.kitware.com/mailman/listinfo/vtkusers
> >
>
>
>
> --
> Alvaro Sanchez
> Kitware, Inc.
> Senior R&D Engineer
> 21 Corporate Drive
> Clifton Park, NY 12065-8662
> Phone: 518-881-4901
> -------------- next part --------------
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> ------------------------------
>
> Message: 3
> Date: Mon, 31 Jul 2017 10:41:55 -0700 (MST)
> From: Rick Dailey <rick at pile.com>
> To: vtkusers at vtk.org
> Subject: Re: [vtkusers] vtkTextureObject bind error
> Message-ID: <1501522915867-5744226.post at n5.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
> With the additional information you supplied I was able to successfully run
> ctest.
>
> 100% tests passed, 0 tests failed out of 1
>
> Yes, I am using a volume mask.
>
>
>
> --
> View this message in context: http://vtk.1045678.n5.nabble.
> com/vtkTextureObject-bind-error-tp5744068p5744226.html
> Sent from the VTK - Users mailing list archive at Nabble.com.
>
>
> ------------------------------
>
> Message: 4
> Date: Mon, 31 Jul 2017 14:25:26 -0400
> From: Robert Maynard <robert.maynard at kitware.com>
> To: vtk vtk <vtkusers at vtk.org>
> Subject: Re: [vtkusers] VTK Development Survey
> Message-ID:
>         <CAFzjYVqOnHCWHpXZ2fOiYqYqPB1WtiGMFGTZM-tDC_1bE-F7KQ at mail.
> gmail.com>
> Content-Type: text/plain; charset="UTF-8"
>
> I would like to remind everyone that the survey closes tomorrow.
>
> On Fri, Jul 28, 2017 at 9:21 AM, Robert Maynard
> <robert.maynard at kitware.com> wrote:
> > Hi Everybody,
> >
> > I would like to remind everyone that the developer survey is closing
> > in 4 days so please respond.
> >
> > On Tue, Jul 18, 2017 at 11:32 AM, Robert Maynard
> > <robert.maynard at kitware.com> wrote:
> >> Hi Everybody,
> >>
> >> The VTK team is always looking to attract new developers and improve
> >> the experience of developing VTK.
> >>
> >> To further that, we are putting out an anonymous survey to collect
> >> data on people's thoughts about the current software development
> >> process for VTK.  We would love to hear all your rants ( or raves ) on
> >> the development process. We will gather the results after August 1'st.
> >>
> >> https://goo.gl/forms/WlqyiF0sBTZT7klJ3
> >>
> >> Thank you for your inputs.
>
>
> ------------------------------
>
> Message: 5
> Date: Mon, 31 Jul 2017 14:29:48 -0400
> From: Alvaro Sanchez <alvaro.sanchez at kitware.com>
> To: Rick Dailey <rick at pile.com>
> Cc: VTK Users <vtkusers at vtk.org>
> Subject: Re: [vtkusers] vtkTextureObject bind error
> Message-ID:
>         <CADM17uMxnb5vGjzadovjhY3XPm2CeD+jQpLCB=G7SkNyOq5cxw at mail.
> gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Using masks with streaming enabled might be the issue. Currently, only the
> input supports
> texture streaming.  Could you try rendering without any masks?
>
> On Mon, Jul 31, 2017 at 1:41 PM, Rick Dailey <rick at pile.com> wrote:
>
> > With the additional information you supplied I was able to successfully
> run
> > ctest.
> >
> > 100% tests passed, 0 tests failed out of 1
> >
> > Yes, I am using a volume mask.
> >
> >
> >
> > --
> > View this message in context: http://vtk.1045678.n5.nabble.
> > com/vtkTextureObject-bind-error-tp5744068p5744226.html
> > Sent from the VTK - Users mailing list archive at Nabble.com.
> > _______________________________________________
> > Powered by www.kitware.com
> >
> > Visit other Kitware open-source projects at http://www.kitware.com/
> > opensource/opensource.html
> >
> > Please keep messages on-topic and check the VTK FAQ at:
> > http://www.vtk.org/Wiki/VTK_FAQ
> >
> > Search the list archives at: http://markmail.org/search/?q=vtkusers
> >
> > Follow this link to subscribe/unsubscribe:
> > http://public.kitware.com/mailman/listinfo/vtkusers
> >
>
>
>
> --
> Alvaro Sanchez
> Kitware, Inc.
> Senior R&D Engineer
> 21 Corporate Drive
> Clifton Park, NY 12065-8662
> Phone: 518-881-4901
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 6
> Date: Mon, 31 Jul 2017 14:43:45 -0700 (MST)
> From: mikewithascarf <mikewithascarf at yahoo.com>
> To: vtkusers at vtk.org
> Subject: Re: [vtkusers] image rendering speed
> Message-ID: <1501537425830-5744230.post at n5.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
> Thanks Ken. Unfortunately vtkRenderTimerLog doesn't appear to be in VTK as
> far as I can tell? I'm using VTK 7.1.0.
>
>
>
> --
> View this message in context: http://vtk.1045678.n5.nabble.
> com/image-rendering-speed-tp5744115p5744230.html
> Sent from the VTK - Users mailing list archive at Nabble.com.
>
>
> ------------------------------
>
> Message: 7
> Date: Tue, 1 Aug 2017 10:18:08 +0800
> From: "chensq" <chenshaoqiang at buaa.edu.cn>
> To: "vtkusers" <vtkusers at vtk.org>
> Subject: [vtkusers] Is it possible to make the VTKTextbook.pdf better?
> Message-ID: <8963ED62896641DEA819B1963E997040 at chensqPC>
> Content-Type: text/plain; charset="gb2312"
>
> All of the formulas are disordered.
> Sincerely Chen
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 8
> Date: Mon, 31 Jul 2017 19:49:07 -0700 (MST)
> From: landings <landinghere at 163.com>
> To: vtkusers at vtk.org
> Subject: [vtkusers] How to split large models into smaller pieces when
>         exporting the scene?
> Message-ID: <1501555747988-5744232.post at n5.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
> Hi, I'm using VTK with Unity 3D.
> I use vtkX3DExporter to export my VTK scene, and rebuild the meshes in
> Unity.
> Unity and maybe all game engines don't support single models that have more
> than 65536 vertices. I must split large models into smaller pieces.
> Is there an existing method to do this, or do I need to implement this
> myself? If the latter, could you give me some hints?
>
>
>
> --
> View this message in context: http://vtk.1045678.n5.nabble.
> com/How-to-split-large-models-into-smaller-pieces-when-
> exporting-the-scene-tp5744232.html
> Sent from the VTK - Users mailing list archive at Nabble.com.
>
>
> ------------------------------
>
> Message: 9
> Date: Tue, 1 Aug 2017 12:40:57 +0530
> From: K O ranjith <kor1581 at gmail.com>
> To: vtkusers <vtkusers at vtk.org>
> Subject: [vtkusers] How to change window level & window width of
>         vtkInteractorStyleImage
> Message-ID:
>         <CANuVs=Lvqa1xthpzj31K7kPutxPOb3vnk8QUQvMbTcn5Hj3icQ at mail.
> gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hello all,
>
> I'm using using vtkImageViewer2
> to display dicom images and uses custom interactor inherited  from
> vtkInteractorStyleImage.
>
> And  uses left mouse button down move event to modify window level and
> width.
>
> I need to manually set window level
> and window width of the viewing image to custom value.
>
> for this I'm using the methods
>
>
> vtkImageViewer2->*SetColorLevel*(double level);
>
> vtkImageViewer2->*SetColorWindow*(double width);
>
> But, even after setting the values
> it is not reflecting in vtkInteractorStyleImage,
>
> The method,
>
> vtkInteractorStyleImage->*GetWindowLevelCurrentPosition*(int
> windolevel, int windowwidth);
>
> returning different values than  set in vtkImageViewer2.
>
> Have any method to manually modify
> window level and window values of vtkInteractorStyleImage to custom value.
>
> (something like SetColorLevel
> SetColorWindow of vtkImageViewer2)
>
> My intention is to manually modify
> window values of displaying image.
>
> Please help...
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 10
> Date: Tue, 1 Aug 2017 03:51:56 -0700 (MST)
> From: Rick Dailey <rick at pile.com>
> To: vtkusers at vtk.org
> Subject: Re: [vtkusers] vtkTextureObject bind error
> Message-ID: <1501584716697-5744234.post at n5.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
> Rendering without a mask works, but of course this is not a solution for us
> as the mask is an integral part of our product.
>
> Is there anything that can be done about this?
>
>
>
> --
> View this message in context: http://vtk.1045678.n5.nabble.
> com/vtkTextureObject-bind-error-tp5744068p5744234.html
> Sent from the VTK - Users mailing list archive at Nabble.com.
>
>
> ------------------------------
>
> Message: 11
> Date: Tue, 1 Aug 2017 07:43:03 -0400
> From: Bill Lorensen <bill.lorensen at gmail.com>
> To: landings <landinghere at 163.com>
> Cc: VTK Users <vtkusers at vtk.org>
> Subject: Re: [vtkusers] How to split large models into smaller pieces
>         when exporting the scene?
> Message-ID:
>         <CADZJ4hPZ_4ZFH+Jz-E_0LmmdqLO21yquqfWWV8QKN5Bp5iNeS
> A at mail.gmail.com>
> Content-Type: text/plain; charset="UTF-8"
>
> This example may help:
> https://lorensen.github.io/VTKExamples/site/Cxx/Meshes/SplitPolyData/
>
> Bill
>
> On Mon, Jul 31, 2017 at 10:49 PM, landings <landinghere at 163.com> wrote:
> > Hi, I'm using VTK with Unity 3D.
> > I use vtkX3DExporter to export my VTK scene, and rebuild the meshes in
> > Unity.
> > Unity and maybe all game engines don't support single models that have
> more
> > than 65536 vertices. I must split large models into smaller pieces.
> > Is there an existing method to do this, or do I need to implement this
> > myself? If the latter, could you give me some hints?
> >
> >
> >
> > --
> > View this message in context: http://vtk.1045678.n5.nabble.
> com/How-to-split-large-models-into-smaller-pieces-when-
> exporting-the-scene-tp5744232.html
> > Sent from the VTK - Users mailing list archive at Nabble.com.
> > _______________________________________________
> > Powered by www.kitware.com
> >
> > Visit other Kitware open-source projects at http://www.kitware.com/
> opensource/opensource.html
> >
> > Please keep messages on-topic and check the VTK FAQ at:
> http://www.vtk.org/Wiki/VTK_FAQ
> >
> > Search the list archives at: http://markmail.org/search/?q=vtkusers
> >
> > Follow this link to subscribe/unsubscribe:
> > http://public.kitware.com/mailman/listinfo/vtkusers
>
>
>
> --
> Unpaid intern in BillsBasement at noware dot com
>
>
> ------------------------------
>
> Message: 12
> Date: Tue, 1 Aug 2017 09:08:28 -0400
> From: Alvaro Sanchez <alvaro.sanchez at kitware.com>
> To: Rick Dailey <rick at pile.com>
> Cc: VTK Users <vtkusers at vtk.org>
> Subject: Re: [vtkusers] vtkTextureObject bind error
> Message-ID:
>         <CADM17uMc_2GD=D6f32cW5MC58xZCHnE=6WO9CXBMu+8bw=
> FtUw at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> There is on-going work to support streaming with masks on.  It is too early
> to try the branch
> however,  I will keep you posted.
>
> The only solution I see for now (as Ken suggested earlier) would be to
> resize your input
> volume (and masks).  You could use vtkImageResize for this,  have a look at
> the following
> test as an example
> <https://gitlab.kitware.com/vtk/vtk/blob/master/Rendering/
> Volume/Testing/Cxx/TestGPURayCastTextureStreaming.cxx#L61>
> .
>
> On Tue, Aug 1, 2017 at 6:51 AM, Rick Dailey <rick at pile.com> wrote:
>
> > Rendering without a mask works, but of course this is not a solution for
> us
> > as the mask is an integral part of our product.
> >
> > Is there anything that can be done about this?
> >
> >
> >
> > --
> > View this message in context: http://vtk.1045678.n5.nabble.
> > com/vtkTextureObject-bind-error-tp5744068p5744234.html
> > Sent from the VTK - Users mailing list archive at Nabble.com.
> > _______________________________________________
> > Powered by www.kitware.com
> >
> > Visit other Kitware open-source projects at http://www.kitware.com/
> > opensource/opensource.html
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>
>
>
> --
> Alvaro Sanchez
> Kitware, Inc.
> Senior R&D Engineer
> 21 Corporate Drive
> Clifton Park, NY 12065-8662
> Phone: 518-881-4901
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> ------------------------------
>
> Message: 13
> Date: Tue, 1 Aug 2017 09:13:49 -0400
> From: Bill Lorensen <bill.lorensen at gmail.com>
> To: Alvaro Sanchez <alvaro.sanchez at kitware.com>
> Cc: VTK Users <vtkusers at vtk.org>, Rick Dailey <rick at pile.com>
> Subject: Re: [vtkusers] vtkTextureObject bind error
> Message-ID:
>         <CADZJ4hPuhOPNBgq=8Zh9gQh8vdHp=LCbxX98pDLqDLMz3v3P=A at mail.
> gmail.com>
> Content-Type: text/plain; charset="UTF-8"
>
> Here is an example of vtkImageResize
> https://lorensen.github.io/VTKExamples/site/Cxx/Images/ResizeImage/
>
> Bill
>
> On Tue, Aug 1, 2017 at 9:08 AM, Alvaro Sanchez
> <alvaro.sanchez at kitware.com> wrote:
> > There is on-going work to support streaming with masks on.  It is too
> early
> > to try the branch
> > however,  I will keep you posted.
> >
> > The only solution I see for now (as Ken suggested earlier) would be to
> > resize your input
> > volume (and masks).  You could use vtkImageResize for this,  have a look
> at
> > the following
> > test as an example.
> >
> > On Tue, Aug 1, 2017 at 6:51 AM, Rick Dailey <rick at pile.com> wrote:
> >>
> >> Rendering without a mask works, but of course this is not a solution for
> >> us
> >> as the mask is an integral part of our product.
> >>
> >> Is there anything that can be done about this?
> >>
> >>
> >>
> >> --
> >> View this message in context:
> >> http://vtk.1045678.n5.nabble.com/vtkTextureObject-bind-
> error-tp5744068p5744234.html
> >> Sent from the VTK - Users mailing list archive at Nabble.com.
> >> _______________________________________________
> >> Powered by www.kitware.com
> >>
> >> Visit other Kitware open-source projects at
> >> http://www.kitware.com/opensource/opensource.html
> >>
> >> Please keep messages on-topic and check the VTK FAQ at:
> >> http://www.vtk.org/Wiki/VTK_FAQ
> >>
> >> Search the list archives at: http://markmail.org/search/?q=vtkusers
> >>
> >> Follow this link to subscribe/unsubscribe:
> >> http://public.kitware.com/mailman/listinfo/vtkusers
> >
> >
> >
> >
> > --
> > Alvaro Sanchez
> > Kitware, Inc.
> > Senior R&D Engineer
> > 21 Corporate Drive
> > Clifton Park, NY 12065-8662
> > Phone: 518-881-4901
> >
> > _______________________________________________
> > Powered by www.kitware.com
> >
> > Visit other Kitware open-source projects at
> > http://www.kitware.com/opensource/opensource.html
> >
> > Please keep messages on-topic and check the VTK FAQ at:
> > http://www.vtk.org/Wiki/VTK_FAQ
> >
> > Search the list archives at: http://markmail.org/search/?q=vtkusers
> >
> > Follow this link to subscribe/unsubscribe:
> > http://public.kitware.com/mailman/listinfo/vtkusers
> >
>
>
>
> --
> Unpaid intern in BillsBasement at noware dot com
>
>
> ------------------------------
>
> Message: 14
> Date: Tue, 1 Aug 2017 08:12:26 -0700 (MST)
> From: arwtyxouymz <arw.tyx-ouy_mz at ezweb.ne.jp>
> To: vtkusers at vtk.org
> Subject: [vtkusers] Normals at intersection point
> Message-ID: <1501600346634-5744238.post at n5.nabble.com>
> Content-Type: text/plain; charset=UTF-8
>
> Hi, all
>
> I want to get normals at intersection point between ellipse and line.
> I could get the intersection point, but I don't know how to get normals at
> that point.
> That part of My code is below.
>
> Please help me!
>
> ========================================
>     double angle = 0;
>     double long_r, short_r;
>     vtkIdType id = 0;
>     double CenterX, CenterY, CenterZ;
>     double z_length = 50.0;
>     long_r = 50;
>     short_r = 30;
>     CenterX = 0.0; CenterY = 0.0, CenterZ = 0.0;
>
>     vtkSmartPointer<vtkPoints> points =
>             vtkSmartPointer<vtkPoints>::New();
>     points->SetNumberOfPoints(2 * NUM_OF_DIVIDE);
>     while (angle <= 2.0 * vtkMath::Pi() + (vtkMath::Pi() / NUM_OF_DIVIDE))
>     {
>         points->InsertPoint(id, long_r * cos(angle) + CenterX, short_r *
> sin(angle) + CenterY, CenterZ);
>         angle = angle + (vtkMath::Pi() / NUM_OF_DIVIDE);
>         id++;
>     }
>
>     vtkSmartPointer<vtkPolyLine> line =
>             vtkSmartPointer<vtkPolyLine>::New();
>     line->GetPointIds()->SetNumberOfIds(id);
>     for (int k = 0; k < id; ++k) {
>         line->GetPointIds()->SetId(k, k);
>     }
>
>     vtkSmartPointer<vtkCellArray> lines =
>             vtkSmartPointer<vtkCellArray>::New();
>     lines->InsertNextCell(line);
>
>     vtkSmartPointer<vtkPolyData> ellipse =
>             vtkSmartPointer<vtkPolyData>::New();
>     ellipse->GlobalReleaseDataFlagOff();
>     ellipse->Allocate(1, 1);
>     ellipse->SetPoints(points);
>     ellipse->SetLines(lines);
>
>     // 3???
>     vtkSmartPointer<vtkLinearExtrusionFilter> extrude =
>             vtkSmartPointer<vtkLinearExtrusionFilter>::New();
>     extrude->SetInputData(ellipse);
>     extrude->SetExtrusionTypeToNormalExtrusion();
>     extrude->SetScaleFactor(1.0);
>     extrude->SetVector(0, 0, z_length);
>     extrude->Update();
>
>     vtkSmartPointer<vtkTriangleFilter> triangles =
>             vtkSmartPointer<vtkTriangleFilter>::New();
>     triangles->SetInputConnection(extrude->GetOutputPort());
>     triangles->Update();
>
>     auto numberOfSubdivisions = 2;
>     vtkSmartPointer<vtkLinearSubdivisionFilter> subdivision =
>             vtkSmartPointer<vtkLinearSubdivisionFilter>::New();
>     subdivision->SetInputConnection(triangles->GetOutputPort());
>     subdivision->SetNumberOfSubdivisions(numberOfSubdivisions);
>     subdivision->Update();
>
>     /////////////////// Omit ///////////////////////////
>
>     double lineP0[3] = {TARGET_X, TARGET_Y, TARGET_Z};
>     double lineP1[3] = {surfacePoints[minId][0] +
> directionVector[minId][0],
>                         surfacePoints[minId][1] +
> directionVector[minId][1],
>                         surfacePoints[minId][2] +
> directionVector[minId][2]};
>     vtkSmartPointer<vtkPoints> intersectPoints =
>             vtkSmartPointer<vtkPoints>::New();
>     vtkSmartPointer<vtkOBBTree> tree =
>             vtkSmartPointer<vtkOBBTree>::New();
>     tree->SetDataSet(subdivision->GetOutput());
>     tree->BuildLocator();
>     tree->IntersectWithLine(lineP0, lineP1, intersectPoints, NULL);
>     std::cout << "NumPoints: " << intersectPoints->GetNumberOfPoints() <<
> std::endl;
>     double intersection[3];
>     for (int i = 0; i < intersectPoints->GetNumberOfPoints(); i++)
>     {
>         intersectPoints->GetPoint(i, intersection);
>         std::cout << "Intersection " << i << ":"
>                   << intersection[0] << ", "
>                   << intersection[1] << ", "
>                   << intersection[2] << std::endl;
>     }
> ====================================================
>
>
>
> --
> View this message in context: http://vtk.1045678.n5.nabble.
> com/Normals-at-intersection-point-tp5744238.html
> Sent from the VTK - Users mailing list archive at Nabble.com.
>
>
> ------------------------------
>
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> End of vtkusers Digest, Vol 160, Issue 1
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