[vtkusers] How to split large models into smaller pieces when exporting the scene?
bill.lorensen at gmail.com
Tue Aug 1 07:43:03 EDT 2017
This example may help:
On Mon, Jul 31, 2017 at 10:49 PM, landings <landinghere at 163.com> wrote:
> Hi, I'm using VTK with Unity 3D.
> I use vtkX3DExporter to export my VTK scene, and rebuild the meshes in
> Unity and maybe all game engines don't support single models that have more
> than 65536 vertices. I must split large models into smaller pieces.
> Is there an existing method to do this, or do I need to implement this
> myself? If the latter, could you give me some hints?
> View this message in context: http://vtk.1045678.n5.nabble.com/How-to-split-large-models-into-smaller-pieces-when-exporting-the-scene-tp5744232.html
> Sent from the VTK - Users mailing list archive at Nabble.com.
> Powered by www.kitware.com
> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
> Please keep messages on-topic and check the VTK FAQ at: http://www.vtk.org/Wiki/VTK_FAQ
> Search the list archives at: http://markmail.org/search/?q=vtkusers
> Follow this link to subscribe/unsubscribe:
Unpaid intern in BillsBasement at noware dot com
More information about the vtkusers