[vtkusers] How to split large models into smaller pieces when exporting the scene?

Bill Lorensen bill.lorensen at gmail.com
Tue Aug 1 07:43:03 EDT 2017


This example may help:
https://lorensen.github.io/VTKExamples/site/Cxx/Meshes/SplitPolyData/

Bill

On Mon, Jul 31, 2017 at 10:49 PM, landings <landinghere at 163.com> wrote:
> Hi, I'm using VTK with Unity 3D.
> I use vtkX3DExporter to export my VTK scene, and rebuild the meshes in
> Unity.
> Unity and maybe all game engines don't support single models that have more
> than 65536 vertices. I must split large models into smaller pieces.
> Is there an existing method to do this, or do I need to implement this
> myself? If the latter, could you give me some hints?
>
>
>
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