[vtkusers] Read PNG from in-memory buffer?
Elvis Stansvik
elvis.stansvik at orexplore.com
Thu Sep 29 07:29:47 EDT 2016
2016-09-29 11:35 GMT+02:00 Elvis Stansvik <elvis.stansvik at orexplore.com>:
> 2016-09-29 9:29 GMT+02:00 Elvis Stansvik <elvis.stansvik at orexplore.com>:
>> I'd like to read a PNG from an in-memory buffer. Looking at
>> vtkPNGReader, it seems it only works with files in the file system. In
>> general, is there some way to use the reader classes in VTK with
>> in-memory data, or would I have to write my own custom reader?
>>
>> My need for this is not great, I was simply hoping to be able to keep
>> this particular PNG in the Qt resource system (so in the end, embedded
>> in my executable), load it using Qt file facilities, and use VTK on
>> the read in-memory data.
>
> I realize now that I can probable use QImage to load/decompress the
> image, and pass the uncompressed data to a vtkImageImport, but I can't
> find any docs on what format vtkImageImport expects for the pixels.
> Anyone know?
I had a go at this approach, using QImage::Format_RGBA8888 as I think
(?) that's the format vtkImportImage wants, but the resulting image
looks garbled when shown in VTK:
// Load image with QImage
QImage image(":/images/orexplore-logo-80x47.png");
// Convert to RGBA8888
image = image.convertToFormat(QImage::Format_RGBA8888);
// Have a look at the image to make sure it's OK
auto debugLabel = new QLabel();
debugLabel->setPixmap(QPixmap::fromImage(image));
debugLabel->show();
// Import into a vtkImageData
auto imageImport = vtkSmartPointer<vtkImageImport>::New();
imageImport->SetDataSpacing(1, 1, 1);
imageImport->SetDataOrigin(0, 0, 0);
imageImport->SetWholeExtent(0, image.width() - 1, 0,
image.height() - 1, 0, 0);
imageImport->SetDataExtentToWholeExtent();
imageImport->SetDataScalarTypeToUnsignedChar();
imageImport->SetNumberOfScalarComponents(4);
imageImport->SetImportVoidPointer(image.bits(), 1); // Note:
QImage::bits() deep copies
imageImport->Update();
auto mapper = vtkSmartPointer<vtkImageMapper>::New();
mapper->SetInputData(imageImport->GetOutput());
auto actor = vtkSmartPointer<vtkActor2D>::New();
actor->SetMapper(mapper);
Anyone know exactly what format vtkImageImport expects, or, if it
expects RGBA (unsigned char), why the above won't work?
Elvis
>
> Elvis
>
>>
>> Elvis
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