[vtkusers] vtkRenderer->UseShadowOn() & QVTKWidget
Shawn Waldon
shawn.waldon at kitware.com
Wed Sep 7 08:23:12 EDT 2016
Hi Remi,
My first guess (that it was a Qt4 vs Qt5 issue) was wrong. I'm getting the
crash either way. The crash is in the rendering backend. This may be an
OpenGL2 issue... have you tried it with the old backend? I'm CCing the
main rendering backend guru, he may be able to figure this out.
For Ken and/or others on the list who try to track this down, I've attached
an updated version of the code (with the #includes put back in and the
missing data files replaced with sphere sources). It still reproduces the
crash. Here is the backtrace:
#0 0x00007ffff64e7d82 in std::vector<vtkSmartPointer<vtkTextureObject>,
std::allocator<vtkSmartPointer<vtkTextureObject> > >::operator[] (this=0x0,
__n=0)
at /usr/include/c++/5/bits/stl_vector.h:780
#1 0x00007ffff6652ade in vtkShadowMapPass::Render (this=0xaad230,
s=0x7fffffffd500)
at /home/shawn/dev/vtk/src/Rendering/OpenGL2/vtkShadowMapPass.cxx:189
#2 0x00007ffff65f0f9e in vtkOpenGLRenderer::UpdateGeometry (this=0x686a20)
at /home/shawn/dev/vtk/src/Rendering/OpenGL2/vtkOpenGLRenderer.cxx:209
#3 0x00007ffff65f09f1 in vtkOpenGLRenderer::DeviceRender (this=0x686a20)
at /home/shawn/dev/vtk/src/Rendering/OpenGL2/vtkOpenGLRenderer.cxx:164
#4 0x00007ffff60b8e86 in vtkRenderer::Render (this=0x686a20)
at /home/shawn/dev/vtk/src/Rendering/Core/vtkRenderer.cxx:327
#5 0x00007ffff60b6e1e in vtkRendererCollection::Render (this=0x685cc0)
at /home/shawn/dev/vtk/src/Rendering/Core/vtkRendererCollection.cxx:51
#6 0x00007ffff60d0cd1 in vtkRenderWindow::DoStereoRender (this=0x687420)
at /home/shawn/dev/vtk/src/Rendering/Core/vtkRenderWindow.cxx:768
#7 0x00007ffff60d0bac in vtkRenderWindow::DoFDRender (this=0x687420)
at /home/shawn/dev/vtk/src/Rendering/Core/vtkRenderWindow.cxx:737
#8 0x00007ffff60d0550 in vtkRenderWindow::DoAARender (this=0x687420)
at /home/shawn/dev/vtk/src/Rendering/Core/vtkRenderWindow.cxx:616
#9 0x00007ffff60cfa9a in vtkRenderWindow::Render (this=0x687420)
at /home/shawn/dev/vtk/src/Rendering/Core/vtkRenderWindow.cxx:432
#10 0x00007ffff65e8fc4 in vtkOpenGLRenderWindow::Render (this=0x687420)
/shawn/dev/vtk/src/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx:681
#11 0x00007ffff66ad108 in vtkXOpenGLRenderWindow::Render (this=0x687420)
at
/home/shawn/dev/vtk/src/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx:1823
#12 0x000000000040466d in main ()
HTH,
Shawn
On Wed, Sep 7, 2016 at 6:00 AM, Remi Charrier <remi.charrier at gmail.com>
wrote:
> Dear all,
>
> Sorry to come back to this but I didn't have any answer to my previous
> message and I am really blocked here.
>
> Thanks to the function UseShadowOn() of the vtkRenderer I am able to
> create the shadows I expected in a vtkRenderWindow however as soon as I try
> to link this renderwindow to a QVTKWidget my program crashes with no
> message (which is not the case when shadows are disabled).
>
> Any idea on what could be wrong would be appreciated.
>
> My ultimate solution would be to stop using the QVTKWidget and have a GUI
> without an integrated renderwindow but this would not be optimal at all...
>
> Rémi
>
>
>
>
>
> 2016-08-30 16:20 GMT+02:00 Remi Charrier <remi.charrier at gmail.com>:
>
>> Dear all,
>>
>> I am trying for quiet a long time to make the projected shadows visible
>> in a vtkRenderWindow.
>> I am working with vtk7.0 and OpenGL2 Backend.
>> I am using scene lights and the function useShadowOn() (much more
>> practical than the available examples: TestShadowMapPass.cxx ;) ).
>>
>> This works well and creates the shadows as I expected them.
>>
>> However, I am trying to integrate this in a QVTKWidget and problem start
>> there.
>> As soon as I combine shadows and QVTKWidget it crashes without any
>> message.
>> I am using Qt-5.7
>>
>> I didn't find any relevant information helping me to understand this
>> problem and how to solve it. Does anyone as any idea about what could be
>> wrong in my code or in the elements I am using?
>>
>> Please find my code below:
>>
>>
>> CMAKELIST.txt
>> /**********************************************************/
>> PROJECT(TestShadows)
>>
>> set(CMAKE_INCLUDE_CURRENT_DIR ON)
>> set(CMAKE_AUTOMOC ON)
>>
>> find_package (VTK COMPONENTS
>> vtkCommonCore
>> vtkFiltersSources
>> vtkInteractionStyle
>> vtkRenderingCore
>> vtkIOCore
>> vtkIOGeometry
>> vtkIOPLY
>> vtkRenderingCore
>> vtkRenderingVolumeOpenGL2
>> vtkRenderingOpenGL2${VTK_RENDERING_BACKEND}
>> vtkRenderingVolume${VTK_RENDERING_BACKEND}
>>
>> #for qt app
>> vtkGUISupportQt
>> vtkIOImage
>> )
>>
>> include ( ${VTK_USE_FILE} )
>>
>> include_Directories (${CMAKE_CURRENT_BINARY_DIR})
>>
>> SET(LOGIC_SOURCE
>> main.cxx )
>>
>> find_package(Qt5 COMPONENTS Core REQUIRED QUIET)
>>
>> ADD_EXECUTABLE(TestShadows ${LOGIC_HEADERS} ${LOGIC_SOURCE})
>> qt5_use_modules(TestShadows Core Gui Widgets)
>> TARGET_LINK_LIBRARIES(TestShadows ${VTK_LIBRARIES} )
>>
>> /***********************************************************
>> *************/
>>
>> main.cxx:
>>
>> int main(int argc, char** argv)
>> {
>> QApplication app(argc, argv);
>>
>> // load 3D model
>> const char* fileName = "D:/RCH-CHUV/Data/testdata/dragon.ply";
>> vtkNew<vtkPLYReader> reader;
>> reader->SetFileName(fileName);
>> reader->Update();
>>
>> vtkNew<vtkPolyDataMapper> mapper;
>> mapper->SetInputConnection(reader->GetOutputPort());
>>
>> // create corresponding actor
>> vtkNew<vtkActor> actor;
>> actor->SetMapper(mapper.Get());
>> actor->GetProperty()->SetAmbientColor(0.135, 0.2225, 0.3);
>> actor->GetProperty()->SetDiffuseColor(0.54, 0.89, 0.63);
>> actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
>> actor->GetProperty()->SetSpecular(0.51);
>> actor->GetProperty()->SetDiffuse(0.7);
>> actor->GetProperty()->SetAmbient(0.7);
>> actor->GetProperty()->SetSpecularPower(30.0);
>> actor->GetProperty()->SetOpacity(1.0);
>>
>> const char* fileName2 = "D:/RCH-CHUV/Data/CMR-1/meshes
>> /Left-Right/model.stl";
>> vtkNew<vtkSTLReader> reader2;
>> reader2->SetFileName(fileName2);
>> reader2->Update();
>>
>> vtkNew<vtkPolyDataMapper> mapper2;
>> mapper2->SetInputConnection(reader2->GetOutputPort());
>>
>> // create corresponding actor
>> vtkNew<vtkActor> actor2;
>> actor2->SetMapper(mapper2.Get());
>> actor2->GetProperty()->SetAmbientColor(0.135, 0.2225, 0.3);
>> actor2->GetProperty()->SetDiffuseColor(0.54, 0.89, 0.63);
>> actor2->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
>> actor2->GetProperty()->SetSpecular(0.51);
>> actor2->GetProperty()->SetDiffuse(0.7);
>> actor2->GetProperty()->SetAmbient(0.7);
>> actor2->GetProperty()->SetSpecularPower(30.0);
>> actor2->GetProperty()->SetOpacity(1.0);
>> actor2->SetPosition(-0.6, -0.6, -0.6);
>> actor2->SetScale(0.01);
>>
>> // create vtkrenderer
>> vtkNew<vtkRenderer> renderer;
>> renderer->SetBackground(0.3, 0.4, 0.6);
>> vtkSmartPointer<vtkRenderWindow> renderWindow =
>> vtkSmartPointer<vtkRenderWindow>::New();
>> renderWindow->SetSize(600, 600);
>> renderWindow->AddRenderer(renderer.Get());
>> vtkNew<vtkRenderWindowInteractor> iren;
>> iren->SetRenderWindow(renderWindow.Get());
>>
>> //create lights
>> vtkNew<vtkLight> light1;
>> light1->SetPositional(0); // 0 and 1 works
>> light1->SetFocalPoint(0, 0, 0);
>> light1->SetPosition(0, 1, 0.2);
>> light1->SetColor(0.95, 0.97, 1.0);
>> light1->SetIntensity(0.8);
>> renderer->AddLight(light1.Get());
>>
>> vtkNew<vtkLight> light2;
>> light2->SetPositional(0); // 0 and 1 works
>> light2->SetFocalPoint(0, 0, 0);
>> light2->SetPosition(1.0, 1.0, 1.0);
>> light2->SetColor(1.0, 0.8, 0.7);
>> light2->SetIntensity(0.3);
>> renderer->AddLight(light2.Get());
>>
>>
>> // add a plane
>> vtkNew<vtkPlaneSource> plane;
>> double *plybounds = mapper->GetBounds();
>> plane->SetOrigin(-0.2, plybounds[2], -0.2);
>> plane->SetPoint1(0.2, plybounds[2], -0.2);
>> plane->SetPoint2(-0.2, plybounds[2], 0.2);
>> vtkNew<vtkPolyDataMapper> planeMapper;
>> planeMapper->SetInputConnection(plane->GetOutputPort());
>> vtkNew<vtkActor> planeActor;
>> planeActor->SetMapper(planeMapper.Get());
>> renderer->AddActor(planeActor.Get());
>> renderer->AddActor(actor.Get());
>> renderer->AddActor(actor2.Get());
>> renderWindow->SetMultiSamples(0);
>>
>> // this lines is the line that leads to crash when added (it crashes when
>> the QVTKwidget tries to render)
>> renderer->UseShadowsOn();
>>
>>
>>
>> vtkNew<vtkTimerLog> timer;
>> timer->StartTimer();
>> renderWindow->Render();
>> timer->StopTimer();
>> double firstRender = timer->GetElapsedTime();
>> cerr << "first render time: " << firstRender << endl;
>>
>> timer->StartTimer();
>> int numRenders = 8;
>> for (int i = 0; i < numRenders; ++i)
>> {
>> renderer->GetActiveCamera()->Azimuth(80.0 / numRenders);
>> renderer->GetActiveCamera()->Elevation(80.0 / numRenders);
>> renderWindow->Render();
>> }
>> timer->StopTimer();
>> double elapsed = timer->GetElapsedTime();
>> cerr << "interactive render time: " << elapsed / numRenders << endl;
>> unsigned int numTris = reader->GetOutput()->GetPolys(
>> )->GetNumberOfCells();
>> cerr << "number of triangles: " << numTris << endl;
>> cerr << "triangles per second: " << numTris*(numRenders / elapsed) <<
>> endl;
>>
>> renderer->GetActiveCamera()->SetPosition(-0.2, 0.2, 1);
>> renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
>> renderer->GetActiveCamera()->SetViewUp(0, 1, 0);
>> renderer->GetActiveCamera()->OrthogonalizeViewUp();
>> renderer->ResetCamera();
>> renderer->GetActiveCamera()->Zoom(2.5);
>>
>>
>> // Declaration of a QVTKWidget associated to the renderWindow
>>
>> QVTKWidget * m_3Dwidget = new QVTKWidget();
>> m_3Dwidget->update();
>> m_3Dwidget->resize(600, 600);
>> m_3Dwidget->SetRenderWindow(renderWindow);
>> m_3Dwidget->update();
>>
>> QVTKInteractor * minteractor = QVTKInteractor::New();
>> minteractor->Initialize();
>>
>> m_3Dwidget->GetRenderWindow()->SetInteractor(minteractor);
>> m_3Dwidget->GetRenderWindow()->Render();
>>
>> app.exec();
>>
>> return EXIT_SUCCESS;
>>
>>
>> }
>>
>>
>> Rémi
>>
>>
>>
>
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