[vtkusers] Scalars and diffuse lighting
CARD Student
cardstudent at balgrist.ch
Fri Oct 14 04:11:15 EDT 2016
Hi Ken
My issue is the following: I have an OpenGl Actor, created like this:
var mapper = vtkPolyDataMapper.New();
mapper.SetInput(polyData);
mapper.ImmediateModeRenderingOn();
var actor = vtkActor.New();
actor.SetProperty(vtkProperty.New());
actor.GetProperty().SetColor(0.5, 0.5, 0.5);
actor.GetProperty().SetInterpolationToFlat();
actor.GetProperty().SetAmbient(0.45);
actor.GetProperty().SetDiffuse(0.55);
At this point, the model looks like this:
[cid:d9f17763-1db4-4acb-8505-51aa685ba65c]
Then scalars get added:
polyData.GetPointData().AddArray(data);
polyData.GetPointData().SetActiveScalars("name");
actor.GetMapper().SetScalarMode(1); // this is VTK_SCALAR_MODE_USE_POINT_DATA
actor.GetMapper().SetInterpolateScalarsBeforeMapping(1);
actor.GetMapper().SetScalarVisibility(1);
Then it looks like this (which is fine):
[cid:b5c1ab6c-6c84-40df-8cb2-cfbf056fd6f0]
To disable the scalars again, we do the following:
actor.GetMapper().SetScalarVisibility(0);
But now, the orignial color is rendered brighter, like this:
[cid:585b5372-dfe7-48fa-ac12-f38bbab10bea]
So my question is, how can I get back to the original state (with the darker grey)? I'm stuck using VTK 5.8 since we use the free Kitware ActiViz C# wrapper. After some googling I suspected that my problem is related to the thread I answered to, but any help is appreciated.
I tried messing with the scalars material mode, resetting the scalars using 'polyData.GetPointData().GetScalars().Reset();' and resetting the diffuse lighting to 0.55. None of which helped. The current workaround is to have separate PolyDataMappers, one with the original state, and another where scalars are never set to active. And instead of showing and hiding scalars, we swap the mapper. But this seems like a hack...
Best regards,
Frederik
________________________________
Von: Ken Martin <ken.martin at kitware.com>
Gesendet: Donnerstag, 13. Oktober 2016 17:22
An: CARD Student
Cc: vtk
Betreff: Re: [vtkusers] Scalars and diffuse lighting
I am not completely following your issue. But .. if you are using VTK with the OpenGL2 back end then the diffuse is based the actor's property when scalars are not visible. Note that colors and intensity in the actor's property cover a range of 0.0 to 1.0 not 0.0 to 255.0. If you can explain your problem a bit more specifically, including what version of VTK you are using and what rendering backend, the I might be able to help more.
Thanks
Ken
On Thu, Oct 13, 2016 at 9:28 AM, Zivi, Der <cardstudent at balgrist.ch<mailto:cardstudent at balgrist.ch>> wrote:
Hi David
Sorry for digging out this ancient post, but I'm now having the same
problem.
More specifically, I don't mind that the diffuse coefficient is 1 when
scalars are shown. But at some point the scalar visibility is reset to 0,
but the diffues coefficient stays at 1. How can I switch back to using the
diffuse coefficient set in the actor properties?
Because the diffuse coefficient is only set to 1 once the active scalar is
set, and there is no reset method...
Frederik
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