[vtkusers] Mapping a texture to a cylinder

feynman manfeyn at gmail.com
Mon Oct 10 07:01:02 EDT 2016


Hi, guys, I found how to solve the problem that the texture is mapped twice.

All I need to do is to call `vtkTextureMapToCylinder::
SetPreventSeam(false)`.
[image: Inline image 1]
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