[vtkusers] Fill vtkSpline contour

Enzo Matsumiya enzo.matsumiya at gmail.com
Thu Oct 6 14:45:18 EDT 2016


I have a set of points which are used to construct splines
(vtkCardinalSpline) on my scene.
I'm using vtkLineSource + vtkCardinalSpline + vtkSplineFilter to display
it, and it's working fine.

They form some sort of closed contours.

Now I need to fill this structures in some way. I have tried using
vtkDelaunay3D, based on this example:


It really fills some of my structures, but it doesn't do it correctly. I
think the problem might that I have some structures that are apart from
each other, but inside the same actor.

How else could I achieve this?

Thanks in advance.
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