[vtkusers] Fill vtkSpline contour
enzo.matsumiya at gmail.com
Thu Oct 6 14:45:18 EDT 2016
I have a set of points which are used to construct splines
(vtkCardinalSpline) on my scene.
I'm using vtkLineSource + vtkCardinalSpline + vtkSplineFilter to display
it, and it's working fine.
They form some sort of closed contours.
Now I need to fill this structures in some way. I have tried using
vtkDelaunay3D, based on this example:
It really fills some of my structures, but it doesn't do it correctly. I
think the problem might that I have some structures that are apart from
each other, but inside the same actor.
How else could I achieve this?
Thanks in advance.
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