[vtkusers] VTK pipeline & rendering strategies

David E DeMarle dave.demarle at kitware.com
Tue Nov 29 10:29:51 EST 2016


> On 28 November 2016 at 15:40, David E DeMarle wrote:
>
>> Responses inline. Mostly though, make sure you are using the "OpenGL2"
>> rendering backend, which is the default for 7.0 and 7.1.
>>
>
>
> I am using VTK 7.0 through the Python bindings (the official ones from the
> Kitware website here:
>
> http://www.vtk.org/download/
>
>
> So I was assuming that the rendering backend was already OpenGL2... is
> there any way to check if this is really the case?
>
>
The 7.x binaries were made with OpenGL2, so I'm extremely surprised at the
poor rendering speed.

In 7.0 not easily. If the package has a libvtkRenderingOpenGL2-7.0.1.dylib
file in it, then it is OpenGL2.

In 7.1 you can say:
rw = vtk.vtkRenderWindow()
print rw.GetRenderingBackend()


> Also, I have tried to load my dataset in ParaView, and ParaView seems to
> be doing some kind of black magic on my vtkUnstructuredGrid as I get these
> kind of messages when I load the vtk file:
>
> Warning: In C:\bbd\df0abce0\source-paraview\VTK\Rendering\VolumeOpenGL2\
> vtkOpenGLProjectedTetrahedraMapper.cxx, line 251
>
> vtkOpenGLProjectedTetrahedraMapper (000000000D3CAA60): Missing FBO
> support. The algorithm may produce visual artifacts.
>
>
>
>
> Which, I believe, is telling me that ParaView is not doing what I am doing
> but maybe using some kind of volume-based rendering - when I rotate the
> grid the (almost cube-shaped) cells becomes subdivided in small triangles,
> when I stop interacting with them they go back to their normal appearance.
> It would be nice to know what ParaView is doing though, and also what "FBO
> support" means :-). I also noticed that ParaView is slightly faster in
> changing the displayed property - maybe 2 or 3 times faster than my
> bare-bone script.
>
>
>
The warning is saying that if you change from surface to volume rendering
mode, you may run into trouble. ParaView makes a number of display
pipelines behind the scenes that will become active only when change
display types. Here it is complaining about one of them

The subdivision you see is quadric clustering that paraview switches into
when interacting with the camera. See LOD threshold in settings/preferences
to turn it off.


>
>
> On Mon, Nov 28, 2016 at 7:35 AM, Andrea Gavana <andrea.gavana at gmail.com>
>> wrote:
>>
>>> Dear All,
>>>
>>>      I am working with some stuff coming out of CFD simulations, and in
>>> the current work the simulator produces a 3D grid (unstructured grid made
>>> of hexahedrons). The full grid is about 4 million cells, but due to other
>>> settings in the simulator the number of "active" cells in the simulation
>>> ends up being "only" 270,000. In order to visualize all this, I create a
>>> vtkUnstructuredGrid to hold the full grid, use a vtkThreshold to remove the
>>> "inactive" cells and then use a vtkDataSetMapper to visualize the resulting
>>> active grid:
>>>
>>> vtkUnstructuredGrid --> vtkThreshold --> vtkDataSetMapper --> vtkActor
>>>
>>> However, the rendering speed for the 270,000 cells grid is quite low -
>>> it takes about one second to display a new property by using SetScalars on
>>> the output of vtkThreshold. So I thought of using a vtkDataSetSurfaceFilter
>>> on the output of vtkThreshold to try and speed up the rendering. So, the
>>> current visualization strategy I have implemented is the following:
>>>
>>> vtkUnstructuredGrid --> vtkThreshold --> vtkDataSetSurfaceFilter -->
>>> vtkPolyDataMapper --> vtkActor
>>>
>>> This is still as slow as my first approach, and I also have a couple of
>>> questions - which stems from my ignorance in VTK things:
>>>
>>>
>> DataSetMapper internally does vtkDataSetSurfaceFilter->vtkPolyDataMapper
>> when given something other than PolyData, so not surprising that it isn't
>> faster.
>>
>>
>>> 1. When I load (from the simulator outputs) a new property (cell-based)
>>> and I assign its values to the original vtkUnstructuredGrid (by using
>>> SetScalars on it), do all the filters (vtkThreshold and
>>> vtkDataSetSurfaceFilter) need to be re-run? If yes, why? I am not changing
>>> the active/inactive cells nor the geometry of the grid, only assigning
>>> different scalars. And, if yes, is there any way to tell the pipeline:
>>> "look, I've only changed the scalars, there's no need to re-run all the
>>> thresholds and surface filters *again*"?
>>>
>>>
>> Yes they do, since the Executive classes' Modified time tracking is not
>> fine grained enough to know the difference, and few if any of the filters
>> would know how to update just the changed portions.
>>
>>
>>> 2. Is there any other pipeline style or visualization technique in VTK
>>> or any settings whatsoever that could bring down the rendering time (memory
>>> is not that much of a concern)? Basically, what I have a the moment - in
>>> terms of timing - is as follows:
>>>
>>>
>> Yes, use OpenGL"2". Modern OpenGL programming techniques make it up to
>> hundreds of times faster than the Legacy fixed function "OpenGL" backend.
>>
>>
>>> Reading data from simulator: 0.042 seconds
>>> Create VTK array with data : 0.002 seconds
>>> Call to SetScalars         : 0.000 seconds
>>> Create Lookup Table        : 0.001 seconds
>>> Render on screen           : about 1 second
>>>
>>>
>>> Thank you in advance for any suggestion, my apologies for the long
>>> message.
>>>
>>> Andrea.
>>>
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>>
>
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