[vtkusers] [vtk-developers] vtkActor2D and layer ordering ?
Ken Martin
ken.martin at kitware.com
Thu Mar 17 09:12:42 EDT 2016
I believe Bill Lorensen has/had a patch related to 2d actor depth in the
new OpenGL backend that has been merged into master
https://gitlab.kitware.com/vtk/vtk/merge_requests/1284
does that fix the issue?
Thanks
Ken
On Thu, Mar 17, 2016 at 8:04 AM, Andras Lasso <lasso at queensu.ca> wrote:
> I would be interested in this, too.
>
>
>
> When building 3D Slicer with OpenGL backend then everything works well.
> Switching to OpenGL2 bckend improves performance, fixes transparent
> polydata rendering, and volume rendering (great!), but there are 2D actor
> ordering issues all over the place.
>
>
>
> How 2D actor ordering is changed in OpenGL2 and what should we change in
> our applications to have the same behavior as with OpenGL?
>
>
>
> Andras
>
>
>
> *From:* vtk-developers [mailto:vtk-developers-bounces at vtk.org] *On Behalf
> Of *Petar Petrov
> *Sent:* March 17, 2016 5:31 AM
> *To:* vtk-developers at vtk.org; vtkusers at vtk.org
> *Subject:* [vtk-developers] vtkActor2D and layer ordering ?
>
>
>
>
>
> I found at least 3 ways that might influence z-order of 2D actors:
>
>
>
> 1) vtkActor2D->SetLayerNumber(int)
>
> 2) vtkImageMapper->SetZSlice()
>
> 3) vtkProperty2D->SetDsiplayToBackground/Foreground()
>
>
>
> None of which seems to do the job. also previous similar question:
>
> http://public.kitware.com/pipermail/vtkusers/2010-February/057204.html
>
>
>
> Before vtk7.0, at least point 3 was working, now in vtk7.0 it also stopped
> working.
>
>
>
> So my question is how can I influence z-ordering of 2Dactors as per latest
> vtk?
>
>
>
> Cheers,
>
> Petar
>
>
>
>
>
>
>
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>
>
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--
Ken Martin PhD
Chairman & CFO
Kitware Inc.
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Clifton Park NY 12065
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