[vtkusers] Moving an actor, after about 1.5 hours.
David Cole
DLRdave at aol.com
Mon Mar 7 11:13:32 EST 2016
This is a well known issue, reported here:
http://www.vtk.org/Bug/view.php?id=14310
There are some patch files against older versions of VTK which are
attached to the bug. You could try a similar patch (although it's
quite a few lines to change) against whatever version of VTK you are
using.
I would be VERY interested in seeing a modification to fix this
problem make its way into VTK master.
David C.
On Mon, Mar 7, 2016 at 9:36 AM, Ken Martin <ken.martin at kitware.com> wrote:
> Oops, yes, I meant runnable time not run time :-)
>
>
>
> On Mon, Mar 7, 2016 at 9:25 AM, Richard Frank <rickfrank at me.com> wrote:
>>
>> Oh never mind - increase the runnable time not run time :>}
>>
>> Sent from my iPad
>>
>> On Mar 7, 2016, at 9:07 AM, David Gobbi <david.gobbi at gmail.com> wrote:
>>
>> On Mon, Mar 7, 2016 at 6:43 AM, Richard Frank <rickfrank at me.com> wrote:
>>>
>>>
>>> Not yet. That will be next step. Seems plausible since I can't find
>>> after quite a bit of testing any leaks, OpenGL errors reported, and testing
>>> on different systems with different Nvidia cards. etc, and tracing into VTK
>>> ( although trying to trace through all the calls to executive, algorithm,
>>> superclass, etc is quite cumbersome). Things just fail to move, silently.
>>
>>
>> As far as I'm aware, the only reason that VTK hasn't yet switched to a
>> 64-bit MTime everywhere is that there would be backwards compatibility
>> problems (GetMTime is a virtual method that is overridden in many
>> subclasses).
>>
>>> I found another post where someone had a slightly similar problem and
>>> said removing and re-adding actors fixed the problem, which we also seem to
>>> see.....
>>
>>
>> The VTK pipeline uses the difference between timestamps to as an indicator
>> for when to undertake certain actions. So it is likely that problems only
>> arise when this "difference" between two crucial timestamps exceeds the
>> 32-bit limit. That's why re-adding actors might fix the problem.
>>
>>>
>>> Also, why the runtime hit on a 64 bit build?.
>>
>>
>> What are you referring to? (I rarely use Windows, and when I do, I use
>> 32-bit builds).
>>
>> - David
>>
>>
>> _______________________________________________
>> Powered by www.kitware.com
>>
>> Visit other Kitware open-source projects at
>> http://www.kitware.com/opensource/opensource.html
>>
>> Please keep messages on-topic and check the VTK FAQ at:
>> http://www.vtk.org/Wiki/VTK_FAQ
>>
>> Search the list archives at: http://markmail.org/search/?q=vtkusers
>>
>> Follow this link to subscribe/unsubscribe:
>> http://public.kitware.com/mailman/listinfo/vtkusers
>>
>
>
>
> --
> Ken Martin PhD
> Chairman & CFO
> Kitware Inc.
> 28 Corporate Drive
> Clifton Park NY 12065
> 518 371 3971
>
> This communication, including all attachments, contains confidential and
> legally privileged information, and it is intended only for the use of the
> addressee. Access to this email by anyone else is unauthorized. If you are
> not the intended recipient, any disclosure, copying, distribution or any
> action taken in reliance on it is prohibited and may be unlawful. If you
> received this communication in error please notify us immediately and
> destroy the original message. Thank you.
>
> _______________________________________________
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the VTK FAQ at:
> http://www.vtk.org/Wiki/VTK_FAQ
>
> Search the list archives at: http://markmail.org/search/?q=vtkusers
>
> Follow this link to subscribe/unsubscribe:
> http://public.kitware.com/mailman/listinfo/vtkusers
>
More information about the vtkusers
mailing list