[vtkusers] Viewport clipping
david.gobbi at gmail.com
Wed Jun 29 08:24:42 EDT 2016
On Wed, Jun 29, 2016 at 6:10 AM, Doug Hoppes <dhoppes at mbfbioscience.com>
> Hey all,
> Running into a critical issue and not sure where to turn.
> We’ve been using vtkViewport for a while and never seem to have an issue
> with them. However, just updated the software and moved to OpenGL2 and now
> running into an issue. Some of the viewports seem to be clipped. I can
> move my objects without a problem in them but, in one case, vtkImageActor,
> the display is clipped.
> Is there a particular place I can look at in the code to
> see what is happening? The vtkViewport code seems to have the correct port
> size. Where is the display rendering done? I’ve noticed that, if I use a
> sphere actor or any general surface actor, there doesn’t seem to be a
> problem. It only happens when I’m rendering a volume or an image actor.
Hmm... I haven't seen anything like this. By "clipped", do you mean that
the actor/volume is limited to a rectangle that is smaller than the
viewport? Is this rectangle always in the upper left corner of the
viewport, or is it somewhere else? When you say "rendering a volume", do
you mean rendered with a vtkVolume? If so, what volume mapper was used?
What version of VTK?
For OpenGL2 the vtkImageActor rendering is done
by Rendering/OpenGL2/vtkOpenGLImageSliceMapper.cxx, which in turn uses
vtkTexture and vtkPolyDataMapper.
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