[vtkusers] VTK 7.0 - Modified meshes is not updated like in the previous versions of VTK
Ken Martin
ken.martin at kitware.com
Mon Jun 20 10:30:49 EDT 2016
Make sure you call Modified() on what you change in the polydata. If you
changed the points then do a
polydata.GetPoints().Modified();
if you changed the cells then do something like
polydata.GetPolys().Modified();
most often that is the problem. Folks directly change some part of the
polydata but only call modified at the top.
Thanks
Ken
On Wed, Jun 15, 2016 at 5:56 AM, Andrea Vitali <andrea.vitali1 at unibg.it>
wrote:
> Dear All,
>
> I developed a virtual tool for emulating sculpting operations on a
> triangular mesh in VTK (something like http://stephaneginier.com/sculptgl/
> ).
>
> The tool works fine with VTK 6.3.0, but I migrated to VTK 7.0 a week ago.
> VTK 7.0 do not update the rendered actor relative to 3D sculpted model, but
> the relative polydata has been updated in correct way.
>
> It seems that modifications on polydata are not updated in the actor as
> done with previous version of VTK.
>
> Any idea to solve this problem?
>
> Thank you in advance
>
> Andrea
>
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--
Ken Martin PhD
Chairman & CFO
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
518 371 3971
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