[vtkusers] Thread-safety of New and Delete
David Gobbi
david.gobbi at gmail.com
Wed Jan 13 17:20:37 EST 2016
Hi Elliott,
Can you describe your issue in more detail? The VTK New and Delete calls
should be thread safe. The two caveats for VTK and threads are:
1) All classes that do rendering should be in the same thread (all mappers,
actors, renderers, etc), and there shouldn't be multiple threads hitting
the same rendering context.
2) Movement of data between threads must be locked or otherwise done in a
thread-safe manner.
You would not, for example, create a single pipeline that is accessed from
multiple threads. Each thread would have its own pipeline segment, with
locks to synchronize a copy (or move) of data from the output of one
segment to the input of another segment.
- David
On Wed, Jan 13, 2016 at 2:27 PM, eewing <eewing at cs.uoregon.edu> wrote:
> Hello,
>
> I'm running into some issues with VTK in a threaded environment, and it
> seems that the source of the problem is in VTK's New and Delete calls. So,
> are the New and Delete calls thread-safe? If not, is there a recommended
> alternative that I can use inside my threads?
>
> Best,
> -Elliott Ewing
> University of Oregon
>
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