[vtkusers] Migration to VTK6

David Gobbi david.gobbi at gmail.com
Thu Jan 7 11:44:25 EST 2016


There's also this patch to vtkOpenGL.cmake that you can try:

https://gitlab.kitware.com/vtk/vtk/commit/4a1fbefe

 - David


On Thu, Jan 7, 2016 at 7:11 AM, Arno Klein <binarybottle at gmail.com> wrote:

> That was an excellent suggestion, but alas, even after replacing that file
> with the newer one from the link you shared I am still getting the same
> error!
>
> On Thu, Jan 7, 2016 at 8:34 AM David Gobbi <david.gobbi at gmail.com> wrote:
>
>> Hi Arno,
>>
>> You can try replacing FindOpenGL.cmake with the latest one from the cmake
>> master branch:
>>
>> https://cmake.org/gitweb?p=cmake.git;a=blob_plain;f=Modules/FindOpenGL.cmake
>> On my machine, for example, the file is located here:
>> /Applications/CMake.app/Contents/share/cmake-3.4/Modules/FindOpenGL.cmake
>> That might help with AGL.
>>
>>  - David
>>
>>
>> On Thu, Jan 7, 2016 at 5:37 AM, Arno Klein <binarybottle at gmail.com>
>> wrote:
>>
>>> Yes, it should be building from miniconda2.  However, I can't find any
>>> instance of "AGL" or of "10.7" anywhere in the code base  (only within the
>>> bin directory after running cmake).  I am baffled and stuck.
>>>
>>> On Wed, Jan 6, 2016 at 9:36 PM David Gobbi <david.gobbi at gmail.com>
>>> wrote:
>>>
>>>> Hi Arno,
>>>>
>>>> Are you still building against the Anaconda python?  The build has to
>>>> be picking up the AGL and the 10.7 SDK from somewhere, and if it isn't in
>>>> your CMakeCache.txt, then it must be coming from somewhere.
>>>>
>>>>  - David
>>>>
>>>> On Wed, Jan 6, 2016 at 7:19 PM, Arno Klein <binarybottle at gmail.com>
>>>> wrote:
>>>>
>>>>> Dear David,
>>>>>
>>>>> When I clear the bin directory, then run "cmake .." and "make" I don't
>>>>> find any instance of 10.7 mentioned in any file, but still get
>>>>> "AGL.framework" in every subdirectory's build.make file.  The
>>>>> CMakeCache.txt file contains the following line:
>>>>>
>>>>>
>>>>> CMAKE_OSX_SYSROOT:PATH=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>
>>>>> And yet I am still receiving the following error:
>>>>>
>>>>> make[2]: *** No rule to make target
>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>
>>>>> Cheers,
>>>>> @rno
>>>>>
>>>>> On Wed, Jan 6, 2016 at 8:48 PM, David Gobbi <david.gobbi at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hi Arno,
>>>>>>
>>>>>> It could be a stale dependency.  Remove everything after the
>>>>>> "INTERNAL cache entries" comment in your CMakeCache.txt, and also search
>>>>>> your cache to make sure that 10.7 does not appear anywhere.
>>>>>>
>>>>>> Also do an "ls -l /System/Library/Frameworks/" to make sure that the
>>>>>> OpenGL framework isn't a link to a non-existent 10.7 SDK (though I don't
>>>>>> see how that could happen).
>>>>>>
>>>>>>  - David
>>>>>>
>>>>>>
>>>>>> On Wed, Jan 6, 2016 at 5:34 PM, Arno Klein <binarybottle at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> David --
>>>>>>>
>>>>>>> There was no instance of "AGL" in CMakeCache.txt, but I replaced
>>>>>>> every instance of "AGL" with OpenGL" in all of the build.make files.
>>>>>>> Without cmake, but with make I got the following error:
>>>>>>>
>>>>>>> make[2]: *** No rule to make target
>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/OpenGL.framework',
>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>
>>>>>>> It still calls 10.7 even though I have 10.11 installed on my Mac.
>>>>>>>
>>>>>>> Cheers,
>>>>>>> @rno
>>>>>>>
>>>>>>> On Wed, Jan 6, 2016 at 7:02 PM, David Gobbi <david.gobbi at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hi Arno,
>>>>>>>>
>>>>>>>> Look for the following line in your CMakeCache.txt:
>>>>>>>>
>>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/AGL.framework
>>>>>>>>
>>>>>>>> Change it to the following and then recompile:
>>>>>>>>
>>>>>>>>
>>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/OpenGL.framework
>>>>>>>>
>>>>>>>> That should keep the problematic AGL library out of your build.
>>>>>>>>
>>>>>>>> Please let me know if this works.
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>>  - David
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jan 6, 2016 at 4:45 PM, Arno Klein <binarybottle at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Thank you all so much for your kind help.  Unfortunately, I am
>>>>>>>>> still unable to compile the C++ code in my project on MacOSX, even after
>>>>>>>>> setting the following in my top-level CMakeLists.txt file:
>>>>>>>>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.7")
>>>>>>>>>
>>>>>>>>> When I type:
>>>>>>>>> $ export VERBOSE=1
>>>>>>>>> $ make
>>>>>>>>>
>>>>>>>>> I get the following even though I don't have
>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/
>>>>>>>>> but instead have
>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/
>>>>>>>>> on my computer:
>>>>>>>>>
>>>>>>>>> ------------------
>>>>>>>>> ...
>>>>>>>>>
>>>>>>>>> *Scanning dependencies of target TravelDepthMain*
>>>>>>>>>
>>>>>>>>> /Applications/Xcode.app/Contents/Developer/usr/bin/make -f
>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build.make
>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build
>>>>>>>>>
>>>>>>>>> [ 57%] Building CXX object
>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>>
>>>>>>>>> cd /software/install/mindboggle/surface_cpp_tools/bin/travel_depth
>>>>>>>>> &&
>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
>>>>>>>>>   -DvtkRenderingContext2D_AUTOINIT="1(vtkRenderingContextOpenGL)"
>>>>>>>>> -DvtkRenderingCore_AUTOINIT="3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL)"
>>>>>>>>> -DvtkRenderingFreeType_AUTOINIT="1(vtkRenderingMatplotlib)"
>>>>>>>>> -DvtkRenderingVolume_AUTOINIT="1(vtkRenderingVolumeOpenGL)"
>>>>>>>>> -I/software/install/miniconda2/include/vtk-6.3
>>>>>>>>> -I/System/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7
>>>>>>>>> -isystem /software/install/miniconda2/include  -isysroot
>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>>>>>   -o CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o -c
>>>>>>>>> /software/install/mindboggle/surface_cpp_tools/travel_depth/TravelDepthMain.cpp
>>>>>>>>>
>>>>>>>>> make[2]: *** No rule to make target
>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>
>>>>>>>>> make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all]
>>>>>>>>> Error 2
>>>>>>>>>
>>>>>>>>> make: *** [all] Error 2
>>>>>>>>> -------------------
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Cheers,
>>>>>>>>> @rno
>>>>>>>>>
>>>>>>>>> On Fri, Dec 11, 2015 at 9:36 PM, David Gobbi <
>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Hi Arno,
>>>>>>>>>>
>>>>>>>>>> I think that I've found out where the AGL link is coming from.
>>>>>>>>>> It isn't via Carbon, it looks like it was linked directly into the VTK that
>>>>>>>>>> you're using.  And it looks like a bug within CMake itself.
>>>>>>>>>>
>>>>>>>>>> CMake has a module called FindOpenGL.cmake that VTK uses to find
>>>>>>>>>> OpenGL.  It looks for both the OpenGL.framework and for the obsolete
>>>>>>>>>> AGL.framework (which is only for Carbon, and is deprecated by Apple).  If
>>>>>>>>>> it finds both (e.g. with an older SDK and XCode 6 or earlier), then it uses
>>>>>>>>>> both, even though AGL.framework is really not needed for any modern
>>>>>>>>>> software.
>>>>>>>>>>
>>>>>>>>>> This means that a VTK that is built with (for example) Xcode 6
>>>>>>>>>> and its SDKs becomes linked to AGL, because AGL.framework is present in
>>>>>>>>>> those older SDKs.  It's a private link, though, so I'm surprised that it
>>>>>>>>>> would cause the error.  But you are building with Xcode 7 and you are
>>>>>>>>>> seeing an error... that much is indisputable.
>>>>>>>>>>
>>>>>>>>>> I suggest that you enable verbose error reporting so that you can
>>>>>>>>>> see exactly what is being linked when the error occurs:
>>>>>>>>>>
>>>>>>>>>> export VERBOSE=1
>>>>>>>>>> make
>>>>>>>>>> ...
>>>>>>>>>>
>>>>>>>>>> Use "unset VERBOSE" to turn off the verbosity.
>>>>>>>>>>
>>>>>>>>>>  - David
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Dec 11, 2015 at 3:57 PM, Arno Klein <
>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> I tried again, and am still getting the AGL.framework error even
>>>>>>>>>>> when I set to 10.9 and the SDK to 10.11 (see:
>>>>>>>>>>> https://github.com/nipy/mindboggle/blob/master/surface_cpp_tools/CMakeLists.txt
>>>>>>>>>>> ):
>>>>>>>>>>>
>>>>>>>>>>> > [ 57%] Building CXX object
>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>>>> > make[2]: *** No rule to make target
>>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>> > make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all]
>>>>>>>>>>> Error 2
>>>>>>>>>>> > make: *** [all] Error 2
>>>>>>>>>>>
>>>>>>>>>>> Could you please tell me how to ensure that there are no calls
>>>>>>>>>>> to Carbon APIs?
>>>>>>>>>>>
>>>>>>>>>>> By the way, I am tracking this as an issue on Github:
>>>>>>>>>>> https://github.com/nipy/mindboggle/issues/69
>>>>>>>>>>>
>>>>>>>>>>> Cheers,
>>>>>>>>>>> @rno
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Dec 11, 2015 at 5:27 AM, David Gobbi <
>>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>>
>>>>>>>>>>>> Using the macosx10.11 SDK is fine as long as it allows you to
>>>>>>>>>>>> set this desired deployment target.  So if you are able to compile with the
>>>>>>>>>>>> following settings, then the result should run on OS X 10.7:
>>>>>>>>>>>>
>>>>>>>>>>>> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.7
>>>>>>>>>>>> CMAKE_OSX_SYSROOT:STRING=macosx10.11
>>>>>>>>>>>>
>>>>>>>>>>>> I'm not sure how far back you can set the deployment target
>>>>>>>>>>>> with this SDK, but if the 10.7 target doesn't compile, you can try 10.8 or
>>>>>>>>>>>> 10.9.
>>>>>>>>>>>>
>>>>>>>>>>>> If if gives errors for the AGL.framework, then make sure that
>>>>>>>>>>>> your code has no calls to Carbon APIs.
>>>>>>>>>>>>
>>>>>>>>>>>>  - David
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>
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