[vtkusers] Migration to VTK6

Arno Klein binarybottle at gmail.com
Thu Jan 7 07:37:57 EST 2016


Yes, it should be building from miniconda2.  However, I can't find any
instance of "AGL" or of "10.7" anywhere in the code base  (only within the
bin directory after running cmake).  I am baffled and stuck.

On Wed, Jan 6, 2016 at 9:36 PM David Gobbi <david.gobbi at gmail.com> wrote:

> Hi Arno,
>
> Are you still building against the Anaconda python?  The build has to be
> picking up the AGL and the 10.7 SDK from somewhere, and if it isn't in your
> CMakeCache.txt, then it must be coming from somewhere.
>
>  - David
>
> On Wed, Jan 6, 2016 at 7:19 PM, Arno Klein <binarybottle at gmail.com> wrote:
>
>> Dear David,
>>
>> When I clear the bin directory, then run "cmake .." and "make" I don't
>> find any instance of 10.7 mentioned in any file, but still get
>> "AGL.framework" in every subdirectory's build.make file.  The
>> CMakeCache.txt file contains the following line:
>>
>>
>> CMAKE_OSX_SYSROOT:PATH=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>
>> And yet I am still receiving the following error:
>>
>> make[2]: *** No rule to make target
>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>
>> Cheers,
>> @rno
>>
>> On Wed, Jan 6, 2016 at 8:48 PM, David Gobbi <david.gobbi at gmail.com>
>> wrote:
>>
>>> Hi Arno,
>>>
>>> It could be a stale dependency.  Remove everything after the "INTERNAL
>>> cache entries" comment in your CMakeCache.txt, and also search your cache
>>> to make sure that 10.7 does not appear anywhere.
>>>
>>> Also do an "ls -l /System/Library/Frameworks/" to make sure that the
>>> OpenGL framework isn't a link to a non-existent 10.7 SDK (though I don't
>>> see how that could happen).
>>>
>>>  - David
>>>
>>>
>>> On Wed, Jan 6, 2016 at 5:34 PM, Arno Klein <binarybottle at gmail.com>
>>> wrote:
>>>
>>>> David --
>>>>
>>>> There was no instance of "AGL" in CMakeCache.txt, but I replaced every
>>>> instance of "AGL" with OpenGL" in all of the build.make files.  Without
>>>> cmake, but with make I got the following error:
>>>>
>>>> make[2]: *** No rule to make target
>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/OpenGL.framework',
>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>
>>>> It still calls 10.7 even though I have 10.11 installed on my Mac.
>>>>
>>>> Cheers,
>>>> @rno
>>>>
>>>> On Wed, Jan 6, 2016 at 7:02 PM, David Gobbi <david.gobbi at gmail.com>
>>>> wrote:
>>>>
>>>>> Hi Arno,
>>>>>
>>>>> Look for the following line in your CMakeCache.txt:
>>>>>
>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/AGL.framework
>>>>>
>>>>> Change it to the following and then recompile:
>>>>>
>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/OpenGL.framework
>>>>>
>>>>> That should keep the problematic AGL library out of your build.
>>>>>
>>>>> Please let me know if this works.
>>>>>
>>>>> Cheers,
>>>>>  - David
>>>>>
>>>>>
>>>>> On Wed, Jan 6, 2016 at 4:45 PM, Arno Klein <binarybottle at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Thank you all so much for your kind help.  Unfortunately, I am still
>>>>>> unable to compile the C++ code in my project on MacOSX, even after setting
>>>>>> the following in my top-level CMakeLists.txt file:
>>>>>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.7")
>>>>>>
>>>>>> When I type:
>>>>>> $ export VERBOSE=1
>>>>>> $ make
>>>>>>
>>>>>> I get the following even though I don't have
>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/
>>>>>> but instead have
>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/
>>>>>> on my computer:
>>>>>>
>>>>>> ------------------
>>>>>> ...
>>>>>>
>>>>>> *Scanning dependencies of target TravelDepthMain*
>>>>>>
>>>>>> /Applications/Xcode.app/Contents/Developer/usr/bin/make -f
>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build.make
>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build
>>>>>>
>>>>>> [ 57%] Building CXX object
>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>
>>>>>> cd /software/install/mindboggle/surface_cpp_tools/bin/travel_depth &&
>>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
>>>>>>   -DvtkRenderingContext2D_AUTOINIT="1(vtkRenderingContextOpenGL)"
>>>>>> -DvtkRenderingCore_AUTOINIT="3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL)"
>>>>>> -DvtkRenderingFreeType_AUTOINIT="1(vtkRenderingMatplotlib)"
>>>>>> -DvtkRenderingVolume_AUTOINIT="1(vtkRenderingVolumeOpenGL)"
>>>>>> -I/software/install/miniconda2/include/vtk-6.3
>>>>>> -I/System/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7
>>>>>> -isystem /software/install/miniconda2/include  -isysroot
>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>>   -o CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o -c
>>>>>> /software/install/mindboggle/surface_cpp_tools/travel_depth/TravelDepthMain.cpp
>>>>>>
>>>>>> make[2]: *** No rule to make target
>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>
>>>>>> make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all] Error 2
>>>>>>
>>>>>> make: *** [all] Error 2
>>>>>> -------------------
>>>>>>
>>>>>>
>>>>>> Cheers,
>>>>>> @rno
>>>>>>
>>>>>> On Fri, Dec 11, 2015 at 9:36 PM, David Gobbi <david.gobbi at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi Arno,
>>>>>>>
>>>>>>> I think that I've found out where the AGL link is coming from.  It
>>>>>>> isn't via Carbon, it looks like it was linked directly into the VTK that
>>>>>>> you're using.  And it looks like a bug within CMake itself.
>>>>>>>
>>>>>>> CMake has a module called FindOpenGL.cmake that VTK uses to find
>>>>>>> OpenGL.  It looks for both the OpenGL.framework and for the obsolete
>>>>>>> AGL.framework (which is only for Carbon, and is deprecated by Apple).  If
>>>>>>> it finds both (e.g. with an older SDK and XCode 6 or earlier), then it uses
>>>>>>> both, even though AGL.framework is really not needed for any modern
>>>>>>> software.
>>>>>>>
>>>>>>> This means that a VTK that is built with (for example) Xcode 6 and
>>>>>>> its SDKs becomes linked to AGL, because AGL.framework is present in those
>>>>>>> older SDKs.  It's a private link, though, so I'm surprised that it would
>>>>>>> cause the error.  But you are building with Xcode 7 and you are seeing an
>>>>>>> error... that much is indisputable.
>>>>>>>
>>>>>>> I suggest that you enable verbose error reporting so that you can
>>>>>>> see exactly what is being linked when the error occurs:
>>>>>>>
>>>>>>> export VERBOSE=1
>>>>>>> make
>>>>>>> ...
>>>>>>>
>>>>>>> Use "unset VERBOSE" to turn off the verbosity.
>>>>>>>
>>>>>>>  - David
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Dec 11, 2015 at 3:57 PM, Arno Klein <binarybottle at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I tried again, and am still getting the AGL.framework error even
>>>>>>>> when I set to 10.9 and the SDK to 10.11 (see:
>>>>>>>> https://github.com/nipy/mindboggle/blob/master/surface_cpp_tools/CMakeLists.txt
>>>>>>>> ):
>>>>>>>>
>>>>>>>> > [ 57%] Building CXX object
>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>> > make[2]: *** No rule to make target
>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>> > make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all]
>>>>>>>> Error 2
>>>>>>>> > make: *** [all] Error 2
>>>>>>>>
>>>>>>>> Could you please tell me how to ensure that there are no calls to
>>>>>>>> Carbon APIs?
>>>>>>>>
>>>>>>>> By the way, I am tracking this as an issue on Github:
>>>>>>>> https://github.com/nipy/mindboggle/issues/69
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> @rno
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Dec 11, 2015 at 5:27 AM, David Gobbi <david.gobbi at gmail.com
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> Hi Arno,
>>>>>>>>>
>>>>>>>>> Using the macosx10.11 SDK is fine as long as it allows you to set
>>>>>>>>> this desired deployment target.  So if you are able to compile with the
>>>>>>>>> following settings, then the result should run on OS X 10.7:
>>>>>>>>>
>>>>>>>>> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.7
>>>>>>>>> CMAKE_OSX_SYSROOT:STRING=macosx10.11
>>>>>>>>>
>>>>>>>>> I'm not sure how far back you can set the deployment target with
>>>>>>>>> this SDK, but if the 10.7 target doesn't compile, you can try 10.8 or 10.9.
>>>>>>>>>
>>>>>>>>> If if gives errors for the AGL.framework, then make sure that your
>>>>>>>>> code has no calls to Carbon APIs.
>>>>>>>>>
>>>>>>>>>  - David
>>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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