[vtkusers] Migration to VTK6
Arno Klein
binarybottle at gmail.com
Wed Jan 6 19:34:19 EST 2016
David --
There was no instance of "AGL" in CMakeCache.txt, but I replaced every
instance of "AGL" with OpenGL" in all of the build.make files. Without
cmake, but with make I got the following error:
make[2]: *** No rule to make target
`/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/OpenGL.framework',
needed by `travel_depth/TravelDepthMain'. Stop.
It still calls 10.7 even though I have 10.11 installed on my Mac.
Cheers,
@rno
On Wed, Jan 6, 2016 at 7:02 PM, David Gobbi <david.gobbi at gmail.com> wrote:
> Hi Arno,
>
> Look for the following line in your CMakeCache.txt:
>
> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/AGL.framework
>
> Change it to the following and then recompile:
>
> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/OpenGL.framework
>
> That should keep the problematic AGL library out of your build.
>
> Please let me know if this works.
>
> Cheers,
> - David
>
>
> On Wed, Jan 6, 2016 at 4:45 PM, Arno Klein <binarybottle at gmail.com> wrote:
>
>> Thank you all so much for your kind help. Unfortunately, I am still
>> unable to compile the C++ code in my project on MacOSX, even after setting
>> the following in my top-level CMakeLists.txt file:
>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.7")
>>
>> When I type:
>> $ export VERBOSE=1
>> $ make
>>
>> I get the following even though I don't have
>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/
>> but instead have
>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/
>> on my computer:
>>
>> ------------------
>> ...
>>
>> *Scanning dependencies of target TravelDepthMain*
>>
>> /Applications/Xcode.app/Contents/Developer/usr/bin/make -f
>> travel_depth/CMakeFiles/TravelDepthMain.dir/build.make
>> travel_depth/CMakeFiles/TravelDepthMain.dir/build
>>
>> [ 57%] Building CXX object
>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>
>> cd /software/install/mindboggle/surface_cpp_tools/bin/travel_depth &&
>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
>> -DvtkRenderingContext2D_AUTOINIT="1(vtkRenderingContextOpenGL)"
>> -DvtkRenderingCore_AUTOINIT="3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL)"
>> -DvtkRenderingFreeType_AUTOINIT="1(vtkRenderingMatplotlib)"
>> -DvtkRenderingVolume_AUTOINIT="1(vtkRenderingVolumeOpenGL)"
>> -I/software/install/miniconda2/include/vtk-6.3
>> -I/System/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7
>> -isystem /software/install/miniconda2/include -isysroot
>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>> -o CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o -c
>> /software/install/mindboggle/surface_cpp_tools/travel_depth/TravelDepthMain.cpp
>>
>> make[2]: *** No rule to make target
>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>> needed by `travel_depth/TravelDepthMain'. Stop.
>>
>> make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all] Error 2
>>
>> make: *** [all] Error 2
>> -------------------
>>
>>
>> Cheers,
>> @rno
>>
>> On Fri, Dec 11, 2015 at 9:36 PM, David Gobbi <david.gobbi at gmail.com>
>> wrote:
>>
>>> Hi Arno,
>>>
>>> I think that I've found out where the AGL link is coming from. It isn't
>>> via Carbon, it looks like it was linked directly into the VTK that you're
>>> using. And it looks like a bug within CMake itself.
>>>
>>> CMake has a module called FindOpenGL.cmake that VTK uses to find
>>> OpenGL. It looks for both the OpenGL.framework and for the obsolete
>>> AGL.framework (which is only for Carbon, and is deprecated by Apple). If
>>> it finds both (e.g. with an older SDK and XCode 6 or earlier), then it uses
>>> both, even though AGL.framework is really not needed for any modern
>>> software.
>>>
>>> This means that a VTK that is built with (for example) Xcode 6 and its
>>> SDKs becomes linked to AGL, because AGL.framework is present in those older
>>> SDKs. It's a private link, though, so I'm surprised that it would cause
>>> the error. But you are building with Xcode 7 and you are seeing an
>>> error... that much is indisputable.
>>>
>>> I suggest that you enable verbose error reporting so that you can see
>>> exactly what is being linked when the error occurs:
>>>
>>> export VERBOSE=1
>>> make
>>> ...
>>>
>>> Use "unset VERBOSE" to turn off the verbosity.
>>>
>>> - David
>>>
>>>
>>> On Fri, Dec 11, 2015 at 3:57 PM, Arno Klein <binarybottle at gmail.com>
>>> wrote:
>>>
>>>> I tried again, and am still getting the AGL.framework error even when I
>>>> set to 10.9 and the SDK to 10.11 (see:
>>>> https://github.com/nipy/mindboggle/blob/master/surface_cpp_tools/CMakeLists.txt
>>>> ):
>>>>
>>>> > [ 57%] Building CXX object
>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>> > make[2]: *** No rule to make target
>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>> needed by `travel_depth/TravelDepthMain'. Stop.
>>>> > make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all] Error 2
>>>> > make: *** [all] Error 2
>>>>
>>>> Could you please tell me how to ensure that there are no calls to
>>>> Carbon APIs?
>>>>
>>>> By the way, I am tracking this as an issue on Github:
>>>> https://github.com/nipy/mindboggle/issues/69
>>>>
>>>> Cheers,
>>>> @rno
>>>>
>>>>
>>>> On Fri, Dec 11, 2015 at 5:27 AM, David Gobbi <david.gobbi at gmail.com>
>>>> wrote:
>>>>
>>>>> Hi Arno,
>>>>>
>>>>> Using the macosx10.11 SDK is fine as long as it allows you to set this
>>>>> desired deployment target. So if you are able to compile with the
>>>>> following settings, then the result should run on OS X 10.7:
>>>>>
>>>>> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.7
>>>>> CMAKE_OSX_SYSROOT:STRING=macosx10.11
>>>>>
>>>>> I'm not sure how far back you can set the deployment target with this
>>>>> SDK, but if the 10.7 target doesn't compile, you can try 10.8 or 10.9.
>>>>>
>>>>> If if gives errors for the AGL.framework, then make sure that your
>>>>> code has no calls to Carbon APIs.
>>>>>
>>>>> - David
>>>>>
>>>>
>>
>
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