[vtkusers] Volume rendering update
Aashish Chaudhary
aashish.chaudhary at kitware.com
Tue Feb 23 11:43:45 EST 2016
Hi all,
We have made some significant improvements to volume rendering since our
last update (Ref:
https://blog.kitware.com/volume-rendering-enhancements-in-vtk/,
https://blog.kitware.com/volume-rendering-on-ios-and-android/). Below is a
list of tasks that are either nearly completed and or are in VTK master as
of today.
-
Features/updates
-
Big volume support - Fixing failing tests. The idea is to split
volume into smaller volumes and render them piecewise.
-
3x-5x clipping plane performance - For the same parameters, clipping
is much faster now, the trick is to skip voxels that are clipped
by planes.
-
Depth and color data capture - User can use RenderToImage to render
to a FBO and get depth and color texture which then could be utilized for
other operations.
-
Bugs
-
Fixed gradient opacity not working for more than one components
-
Fixed clipping plane location is wrong in certain cases.
-
Fixed volume rendering invalid or bad for cell data
-
Fixed edges issue when rendering in multiple pieces (hard edges)
-
Fixed volume rendering not working in remote rendering mode with
image reduction factor > 1
-
Fixed volume rendering not working in client-server mode
-
Fixed volume disappears when changing parameters
-
Fixed volume rendering not using the correct sampling distance
--
*| Aashish Chaudhary | Technical Leader | Kitware Inc. *
*| http://www.kitware.com/company/team/chaudhary.html
<http://www.kitware.com/company/team/chaudhary.html>*
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