[vtkusers] snapping point to rendered polydata
Girish Lande
girish.lande at agiliad.com
Wed Dec 21 01:42:43 EST 2016
Hi vtkusers,
Greetings!
I am trying to find 'normal' vector in polydata under cursor.
For this I plan to first find snap cursor point on given polydata and then
try to figure out normal.
I am using picker to pick point on polydata but it gives me offsettted
point from polydata surface. Point returned by picker is not exactly on
surface.
// ----------------------------------------------
this->Interactor->GetPicker()->Pick(this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1],
0, // always zero.
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer());
double picked[3];
this->Interactor->GetPicker()->GetPickPosition(picked);
Basically I want to know how to get snap point on polydata and find normal
at that position .
--
thanks & regards,
Girish
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