[vtkusers] vtkArrowSource and vtkGlyph3D

Ken Martin ken.martin at kitware.com
Fri Dec 2 10:52:37 EST 2016


It can color/scale/orient/mask on a per glyph basis. It can even index into
multiple glyph models on a per point basis. So you should be good. Just
takes a while to wade through all the options as there is a lot in there.

Thanks
Ken

On Fri, Dec 2, 2016 at 10:45 AM, Andrea Gavana <andrea.gavana at gmail.com>
wrote:

> Hi Ken,
>
> Thank you very much for your answer. I hadn't understood that vtkGlyph3D
> would create all the arrows in memory.
>
> However, it may still be the only choice I have as I would like to be able
> to assign a different color (based on a scalar) to each arrow, and some
> arrows should point downward while others upwards. The size of the arrow
> will stay constant but the color I would like to be able to change it on an
> arrow-by arrow basis, and I don't know if this can be done using
> vtkGlyph3DMapper...
>
> Of course, I would be more than happy to be proven wrong 😊.
>
> Thank you again.
>
> Andrea.
>
> On Fri, 2 Dec 2016 at 16:30, Ken Martin <ken.martin at kitware.com> wrote:
>
>> Be aware Glyph3D is a filter and will actually generate all those arrows
>> in memory. Glyph3DMapper is a mapper and uses OpenGL tricks to render the
>> same arrow lots of times.
>>
>> Both classes place a glyph at the location of each input point. The
>> orientation is controlled by a different array in your point data ala the
>> comments below:
>>
>> Thanks
>> Ken
>>
>>   //@{
>>   /**
>>    * Turn on/off orienting of input geometry.
>>    * When turned on, the orientation array specified
>>    * using SetOrientationArray() will be used.
>>    */
>>   vtkSetMacro(Orient, bool);
>>   vtkGetMacro(Orient, bool);
>>   vtkBooleanMacro(Orient, bool);
>>   //@}
>>
>>   //@{
>>   /**
>>    * Orientation mode indicates if the OrientationArray provides the
>> direction
>>    * vector for the orientation or the rotations around each axes.
>> Default is
>>    * DIRECTION
>>    */
>>   vtkSetClampMacro(OrientationMode, int, DIRECTION, ROTATION);
>>   vtkGetMacro(OrientationMode, int);
>>   void SetOrientationModeToDirection()
>>     { this->SetOrientationMode(vtkGlyph3DMapper::DIRECTION); }
>>   void SetOrientationModeToRotation()
>>     { this->SetOrientationMode(vtkGlyph3DMapper::ROTATION); }
>>   const char* GetOrientationModeAsString();
>>   //@}
>>
>>   enum OrientationModes
>>   {
>>     DIRECTION=0,
>>     ROTATION=1
>>   };
>>
>>
>>   /**
>>    * Tells the mapper to use an orientation array if Orient is true.
>>    * An orientation array is a vtkDataArray with 3 components. The first
>>    * component is the angle of rotation along the X axis. The second
>>    * component is the angle of rotation along the Y axis. The third
>>    * component is the angle of rotation along the Z axis. Orientation is
>>    * specified in X,Y,Z order but the rotations are performed in Z,X an Y.
>>    * This definition is compliant with SetOrientation method on vtkProp3D.
>>    * By using vector or normal there is a degree of freedom or rotation
>>    * left (underconstrained). With the orientation array, there is no
>> degree of
>>    * freedom left.
>>    * This is convenience method. The same effect can be achieved by using
>>    * SetInputArrayToProcess(vtkGlyph3DMapper::ORIENTATION, 0, 0,
>>    * vtkDataObject::FIELD_ASSOCIATION_POINTS, orientationarrayname);
>>    */
>>   void SetOrientationArray(const char* orientationarrayname);
>>
>>
>> On Fri, Dec 2, 2016 at 10:18 AM, Andrea Gavana <andrea.gavana at gmail.com>
>> wrote:
>>
>> Dear All,
>>
>>     I am trying to combine a vtkArrowSource and vtkGlyph3D. I have been
>> (naively) thinking that by specifying a polydata with two points (start and
>> end) and assigning its points to the vtkGlyph3D I would obtain an arrow
>> that starts at the start point and end at the end point.
>>
>> I have created a small, self-contained following Python script to
>> demonstrate what I mean - I get 4 arrows, one at each point I define,
>> instead of two arrows. What am I missing? Any suggestion is more than
>> welcome.
>>
>> Thank you in advance.
>>
>> Andrea.
>>
>>
>> import vtk
>> import numpy
>>
>> # First set of points - first arrow
>> points1 = numpy.array([[ 11271.915, 7538.686, 6245.661],
>>                        [ 11271.915, 7538.686, 5897.034]])
>>
>> # Second set of points - second arrow
>> points2 = numpy.array([[ 10532.274, 9101.572, 6313.167],
>>                        [ 10532.274, 9101.572, 5964.539]])
>>
>> # Create an arrow source with some attributes
>> arrow_source = vtk.vtkArrowSource()
>> arrow_source.SetTipRadius(0.2)
>> arrow_source.SetShaftRadius(0.075)
>>
>> # Create the vtkGlyph3D
>> arrow_glyph = vtk.vtkGlyph3D()
>> arrow_glyph.SetScaleModeToDataScalingOff()
>>
>> # Usual mapper
>> arrow_mapper = vtk.vtkPolyDataMapper()
>> arrow_mapper.SetInputConnection(arrow_glyph.GetOutputPort())
>>
>> # Usual actor
>> arrow_actor = vtk.vtkActor()
>> arrow_actor.SetMapper(arrow_mapper)
>>
>> append_poly_data = vtk.vtkAppendPolyData()
>>
>> # Loop through points1 and points2
>> for p in [points1, points2]:
>>
>>     arrow_poly_data = vtk.vtkPolyData()
>>     vtk_arrow_lines = vtk.vtkCellArray()
>>
>>     vtk_arrow_lines.InsertNextCell(2)
>>     vtk_arrow_lines.InsertCellPoint(0)
>>     vtk_arrow_lines.InsertCellPoint(1)
>>
>>     vtk_arrow_points = vtk.vtkPoints()
>>     # Loop through the head and tail of a single arrow
>>     for j in xrange(2):
>>         vtk_arrow_points.InsertNextPoint(p[j])
>>
>>     arrow_poly_data.SetPoints(vtk_arrow_points)
>>     arrow_poly_data.SetLines(vtk_arrow_lines)
>>     append_poly_data.AddInputData(arrow_poly_data)
>>
>>
>> arrow_glyph.SetInputConnection(append_poly_data.GetOutputPort())
>> arrow_glyph.SetSourceConnection(arrow_source.GetOutputPort())
>> arrow_glyph.SetScaleFactor(100)
>> arrow_actor.GetProperty().SetColor(1, 1, 1)
>>
>> # ------------------------------------------------------------
>> # Create the RenderWindow, Renderer and both Actors
>> # ------------------------------------------------------------
>> ren = vtk.vtkRenderer()
>> renWin = vtk.vtkRenderWindow()
>> renWin.AddRenderer(ren)
>> iren = vtk.vtkRenderWindowInteractor()
>> iren.SetRenderWindow(renWin)
>>
>> # add actors
>> ren.AddActor(arrow_actor)
>> ren.ResetCamera()
>> iren.Start()
>>
>>
>>
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>>
>> --
>> Ken Martin PhD
>> Chairman & CFO
>> Kitware Inc.
>> 28 Corporate Drive
>> Clifton Park NY 12065
>> 518 371 3971
>>
>> This communication, including all attachments, contains confidential and
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>>
>


-- 
Ken Martin PhD
Chairman & CFO
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
518 371 3971

This communication, including all attachments, contains confidential and
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action taken in reliance on it is prohibited and may be unlawful. If you
received this communication in error please notify us immediately and
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