[vtkusers] Complementary color LUTs
Jothybasu Selvaraj
jothybasu at gmail.com
Wed Apr 20 19:32:42 EDT 2016
Fantastic David!
With the latest modification on table2 you sent, it works well.
I agree, it will be great if VTK can add a class to do this where users can
choose a set of colors they need to fuse.
Thanks a lot!
Cheers
Jothy
On Thu, Apr 21, 2016 at 12:45 AM, David Gobbi <david.gobbi at gmail.com> wrote:
> Looks like I was wrong about the second table. It should use this:
>
> table2 ->SetValueRange(0.0,1.0);
> table2 ->SetAlphaRange(0.5,0.5);
>
> Ideally, it would be nice if VTK provided a way to simply add the
> two colors together, but the best you can do is use the alpha to
> make VTK multiply the images by 0.5 before adding them. As a
> result, you end up with grey instead of white.
>
> - David
>
> On Wed, Apr 20, 2016 at 1:15 AM, David Gobbi <david.gobbi at gmail.com>
> wrote:
>
>> Hi Jothy,
>>
>> I see this mistake a lot... people try to blend images by setting the
>> alpha of both images to 0.5. That's wrong. If you want to blend images,
>> then the first image should be opaque, and the second image should have an
>> alpha of 0.5.
>>
>> C = C1*(1 - alpha2) + C2*alpha2
>>
>> The second mistake is that, if you want to blend complimentary colors,
>> then you don't want the Value of the second image to be the ramp. Instead,
>> you want the Alpha of the second image to be the ramp.
>>
>> // Create a GREEN lookup table
>> vtkSmartPointer<vtkLookupTable> table =
>> vtkSmartPointer<vtkLookupTable>::New();
>> table->SetHueRange(0.33333,0.33333);
>> table->SetSaturationRange(1.0,1.0);
>> table->SetValueRange(0.0,1.0);
>> table->SetAlphaRange(1.0,1.0); // make the bottom image opaque
>> table->SetRampToLinear();
>> table->Build();
>>
>> // Create a MAGENTA lookup table
>> vtkSmartPointer<vtkLookupTable>table2 =
>> vtkSmartPointer<vtkLookupTable>::New();
>> table2 ->SetHueRange(0.8333,0.8333);
>> table2 ->SetSaturationRange(1.0,1.0);
>> table2 ->SetValueRange(1.0,1.0); // use pure magenta, don't mix with
>> black
>> table2 ->SetAlphaRange(0.0,1.0); // use an alpha ramp to blend the
>> images
>> table2 ->SetRampToLinear();
>> table2 ->Build();
>>
>> - David
>>
>>
>> On Tue, Apr 19, 2016 at 11:43 PM, Jothybasu Selvaraj <jothybasu at gmail.com
>> > wrote:
>>
>>> Hi All
>>>
>>> I am trying to overlay 2 registered images using complementary LUTs
>>> (magenta & green), so that the images will appear white where they match
>>> perfectly. However, I couldn't get the desired results. The image appears
>>> magenta where they match.
>>>
>>> Can anyone find any mistakes in this?
>>>
>>> Below are the LUTs I use:
>>>
>>> // Create a GREEN lookup table
>>>
>>> vtkSmartPointer<vtkLookupTable> table =
>>>
>>> vtkSmartPointer<vtkLookupTable>::New();
>>>
>>> table->SetHueRange(0.33333,0.33333);
>>>
>>> table->SetSaturationRange(1.0,1.0);
>>>
>>> table->SetValueRange(0.0,1.0);
>>>
>>> table->SetAlpha(0.5);
>>>
>>> table->SetRampToLinear();
>>>
>>> table->Build();
>>>
>>>
>>> // Create a MAGENTA lookup table
>>>
>>> vtkSmartPointer<vtkLookupTable>table2 =
>>>
>>> vtkSmartPointer<vtkLookupTable>::New();
>>>
>>> table2 ->SetHueRange(0.8333,0.8333);
>>>
>>> table2 ->SetSaturationRange(1.0,1.0);
>>>
>>> table2 ->SetValueRange(0.0,1.0);
>>>
>>> table2 ->SetAlpha(0.5);
>>>
>>> table2 ->SetRampToLinear();
>>>
>>> table2 ->Build();
>>>
>>>
>>> Any help is highly appreciated!
>>>
>>>
>>>
>>> Cheers
>>>
>>>
>>> Jothy
>>>
>>>
>>>
>
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