[vtkusers] segfault with Opengl2 in 6.3.0.rc2
Jens Schmidt
jens.g.w.schmidt at gmx.de
Mon Sep 7 12:52:42 EDT 2015
To chime in, the jvm (1.8.60) crashes on debian jessie (virtualbox) when
using the opengl2 rendering backend (vtk 6.3.0rc1 and rc2) and the
swtComponent. The old OpenGL works fine.
When not using virtualbox's 3d accelleration the window wont even open.
When activating the 3d accelleration you get a window but as soon as you
add some actors and call update it crashes (some of the time).
Also the jvm crashes when running everything on "real" hardware (Intel
HD Graphics 4600) instead of a virtual machine.
Unfortunately i cannot access the logs right now (vacation) if this
still is an issue after, i happily provide any logs you desire :-)
Just wanted to let you know, keep up the good work!
i also have segfaults with the opengl2 backend on linux (debian jessie)
running on virtualbox.
Am 05.09.2015 um 21:32 schrieb marcin.krotkiewski:
> I keep getting segfaults when using vtk.sample.VTKCanvas with OpenGL2
> backend in 6.3.0.rc2. This does not happen with 6.2.0 + OpenGL2, nor
> with the standard OpenGL backend. I use ubuntu 14.04 and compile with
> gcc 4.9.2 and jdk1.8.0_60.
>
> On my laptop, the segfaults are 100 reproducible with mesa library -
> some lines from glxinfo:
>
>
> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
> OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.3
> OpenGL core profile shading language version string: 3.30
>
>
> When I use the high performance card (fglrx drivers, Radeon HD 8790M)
> the segfaults sometimes happen, sometimes not. Lines from glxinfo:
>
>
> OpenGL vendor string: Advanced Micro Devices, Inc.
> OpenGL renderer string: AMD Radeon HD 8790M
> OpenGL core profile version string: 4.3.13374 Core Profile Context
> 15.20.1013
> OpenGL core profile shading language version string: 4.40
>
>
> I have attached a simplified java code based on VTKCanvas - In my
> experience this one segfaults always, both with mesa, and with Radeon
> drivers. I get the following line before vtk dies:
>
>
> ERROR: In
> /home/angainor/bergverk/vtk/VTK-6.3.0.rc2/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx,
> line 412
> vtkXOpenGLRenderWindow (0x7f110429aa90): GLEW could not be initialized.
>
>
> And this is the top of the stack reported by the dying Java VM
>
>
> R11=0x00007fcbd8a79840: <offset 0x72840> in /usr/lib/fglrx/libGL.so.1
> at 0x00007fcbd8a07000
>
> Stack: [0x00007fcbb94e4000,0x00007fcbb95e5000],
> sp=0x00007fcbb95e1148, free space=1012k
> Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
> j vtk.vtkRenderWindow.Render_9()V+0
> j vtk.vtkRenderWindow.Render()V+1
> j vtk.vtkPanel.Render()V+164
> j vtk.vtkPanel.paint(Ljava/awt/Graphics;)V+1
>
> [...]
>
>
> It seems that this is a problem specific to 6.3.0.rc2 with OpenGL2. I
> could not reproduce it for 6.2.0, nor when using OpenGL backend. Do
> you know any reason why this could happen? I will be happy to provide
> more information and help to solve this.
>
> Cheers,
>
> Marcin
>
>
>
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