[vtkusers] Rendering multiple volumes
Weiguang guan
guanw at rhpcs.mcmaster.ca
Fri Oct 30 09:24:25 EDT 2015
Actually both. However, rendering disjoint volumes is most needed in our
application. I'll try the "back to front" rendering option. Thanks.
Best,
Weiguang
On 29/10/2015 3:28 PM, Aashish Chaudhary wrote:
> On Thu, Oct 29, 2015 at 3:25 PM, Lisa Avila <lisa.avila at kitware.com
> <mailto:lisa.avila at kitware.com>> wrote:
>
> Do you mean that the volumes overlap in 3D space, or just overlap
> in image space? If the volumes overlap in image space (two
> disjoint volumes where sometimes one is in front of the other) VTK
> does render this correctly (you need to turn back to front
> rendering on in the culler in the renderer). It is true that VTK
> does not correctly handle volumes that overlap in 3D space, unless
> they are aligned and part of the same volume (multiple components
> in one vtkImageData).
>
>
> My understanding (based on some previous emails) is that they overlap
> in 3D space.
>
> - Aashish
>
>
>
> Lisa
>
>
> On Thu, Oct 29, 2015 at 11:59 AM, Weiguang guan
> <guanw at rhpcs.mcmaster.ca <mailto:guanw at rhpcs.mcmaster.ca>> wrote:
>
> There were a few posts in the past about this topic. The
> conclusion seemed to be that VTK didn't support multi-volume
> rendering in terms of proper visibility sorting/blending. I'm
> not sure it is still true.
>
> I've done a test where two partially overlapped volumes are
> used. I've found that only the texture mapping mapper can
> render them correctly. All the other mappers (GPU based or ray
> casting) always have one volume occlude the other one no
> matter what direction the camera is viewing.
>
> Is vtkImageOcclusionSpectrum designed for handling multiple
> volume rendering? Any comments will be appreciated. Thanks.
>
> Best,
> Weiguang
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> --
> /| Aashish Chaudhary
> | Technical Leader
> | Kitware Inc.
> /
> /| http://www.kitware.com/company/team/chaudhary.html/
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