[vtkusers] Set vertex normals ?
Ronald Levine
rl at quantcomp.com
Thu Oct 22 13:32:52 EDT 2015
I have a large quad mesh (easily decomposed into a set of triangle strips)
whose positions AND vertex normals (point normals) are mathematically
generated. I want to render the surface with Gouraud shading using my
supplied vertex normals. I do not want the system to estimate the point
normals from the triangle geometry.
Working in Python, where it's easy to experiment, I don't see any way to do
that. Neither does reading the C++ documentation provide any clues.
Thanks for any helpful comments.
RL
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