[vtkusers] Problem of GPURenderDemo (vtkSmartVolumeMapper)
LaChen
sam24666806 at gmail.com
Mon Oct 12 05:43:01 EDT 2015
Hi, I have a problem of vtkSmartVolumeMapper.
I try to understand the shader in class vtkOpenGLGPUVolumeRayCastMapper.
But I meet an problem of the equation as follow :
g_eyePosObj = (in_inverseVolumeMatrix * vec4(in_cameraPos, 1.0));
First, Position in_cameraPos is in world space. Mat in_inverseVolumeMatrix
is mean we want to convert representation a point from volume object space
to world space. So what is in_inverseVolumeMatrix * in_cameraPos mean??
Secondly, I try to find mesh information. Is it a cube that each face divide
to many parts??
Thanks.
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