[vtkusers] Volume + surface transparency with OpenGL2
Aashish Chaudhary
aashish.chaudhary at kitware.com
Mon Nov 23 15:40:38 EST 2015
On Mon, Nov 23, 2015 at 3:14 PM, Xabi Riobe <xabivtk at gmail.com> wrote:
> Hi Aashish,
>
> For example, if you render a volume with vtkGPUVolumeRayCastMapper,
> or vtkFixedPointVolumeRayCastMapper, and you put inside a sphere rendered
> with vtkPolyDataMapper, as soon as you change the sphere actor opacity the
> depth notion is lost, with the sphere appearing behind the volume.
>
Thanks for clarification. Yes, this is not currently supported (I am not
aware and we don't handle this in the mapper). This is a interesting use
case. I will add it to the feature request and will get back to you. Just
curious, what would be a real world example use-case you have for this
feature? Can you share bit more domain information (medical / scientific
etc.).
- Aashish
--
*| Aashish Chaudhary | Technical Leader | Kitware Inc. *
*| http://www.kitware.com/company/team/chaudhary.html
<http://www.kitware.com/company/team/chaudhary.html>*
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