[vtkusers] Migrating from OpenGL to OpenGL2
VictorLamoine
victor.lamoine at gmail.com
Thu Nov 19 17:10:30 EST 2015
Hello,
The library I'm using (Point Cloud Library) cannot be compiled as is against
a VTK version with OpenGL2 back end. (I'm using VTK trunk)
There are some missing includes etc.
Error examples:
> In file included from
> /home/victor/libraries/pcl/src/visualization/src/vtk/vtkVertexBufferObject.cxx:15:0:
> /home/victor/libraries/pcl/src/visualization/include/pcl/visualization/vtk/vtkVertexBufferObject.h:35:62:
> fatal error: vtkgl.h: No such file or directory
> #include "vtkgl.h" // Needed for gl data types exposed in API
> ^
> compilation terminated.
> [ 50%] Built target pcl_poisson_reconstruction
> In file included from
> /home/victor/libraries/pcl/src/visualization/src/vtk/vtkVertexBufferObjectMapper.cxx:18:0:
> /home/victor/libraries/pcl/src/visualization/include/pcl/visualization/vtk/vtkVertexBufferObject.h:35:62:
> fatal error: vtkgl.h: No such file or directory
> #include "vtkgl.h" // Needed for gl data types exposed in API
> ^
> compilation terminated.
>
> /home/victor/libraries/pcl/src/visualization/src/pcl_visualizer.cpp:87:38:
> fatal error: vtkOpenGLHardwareSupport.h: No such file or directory
> #include
> <vtkOpenGLHardwareSupport.h>
> ^
> compilation terminated.
Is there a migration guide helping users getting their code working with
OpenGL2 back end?
if not, how do I make the association between old/new includes? (and maybe
there are some differences in the classes ?)
Bye
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