[vtkusers] Volume Rendering in iOS

Ken Martin ken.martin at kitware.com
Tue Nov 3 13:56:37 EST 2015


I have not tried that example on the simulator. It should work on an
iPhone6 (I have tested it).  I always worry a bit with the simulator and
OpenGL as it depends on how good they are at emulating the actual
hardware/driver.  If you can, give it a shot on a ES3 supported device and
see if it works there for you.

Ken Martin PhD
Chairman & CFO
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
ken.martin at kitware.com
919 869-8871 (w)


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-----Original Message-----
From: vtkusers [mailto:vtkusers-bounces at vtk.org] On Behalf Of
YassminAbdallah
Sent: Tuesday, November 3, 2015 1:45 PM
To: vtkusers at vtk.org
Subject: Re: [vtkusers] Volume Rendering in iOS

i'm running on iphone 6 plus simulator.


after change to #if 1, i have 2 errors

ERROR: In
/Users/Yassmin/desktop/VTKBin/VTK/Rendering/OpenGL2/vtkOpenGLPolyDataMappe
r2D.cxx,
line 850
vtkOpenGLPolyDataMapper2D (0x7fd3b0f5c9b0): failed after RenderOverlay 1
OpenGL errors detected
  0 : (1286) Unknown error


ERROR: In
/Users/Yassmin/desktop/VTKBin/VTK/Rendering/OpenGL2/vtkTextureObject.cxx,
line 554
vtkTextureObject (0x7fd3b0d3bb20): failed at glBindTexture(0) 1 OpenGL
errors detected
  0 : (1286) Unknown error

i didn't understand what that mean did i build the binary wrong or what ?





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