[vtkusers] segfault/hang in vtkRenderer.RemoveActor
marcin.krotkiewski
marcin.krotkiewski at gmail.com
Thu Mar 19 10:22:31 EDT 2015
Hello everyone,
I've encountered a problem with Java wrappers and
vtkRenderer.RemoveActor that results in a segfault or a hang on Windows,
while all works fine on Linux. The renderer is obtained from a vtkCanvas
instance, which is embedded in JFrame:
JFrame frame = new JFrame("crash");
[... initialize frame ...]
vtkCanvas canvas = new vtkCanvas();
vtkRenderer ren = canvas.GetRenderer();
[... create cone actor ...]
ren.AddActor(actor);
canvas.repaint(); // all works nicely, with model rendered and
interactive
[sleep 1s]
// segfault/hangs in RemoveActor on windows,
// Sometimes output VTK window with error message from vtk shown:
// ERROR in [partial path]
// vtkWin32OpenGLRendererWindow([address]):wgIM [missing text]
//
// The rendered scene is still interactive, i.e., cone can be
rotated etc.
ren.RemoveActor(actor);
As I said, the code works on Linux and the actor is correctly removed. I
have verified the problem on two Winows 7 systems with java version
"1.7.0_11" and "1.8.0_31". VTK-6.1.0 is built using Visual Studio 2012
Professional.
One other problem is rendering of the scene. The canvas.repaint() line
works, but if I substitute it with
canvas.lock();
ren.Render();
canvas.unlock();
then I also get a crash on both Windows and Linux. I am not sure - do I
do this correctly, or should I call Render differently?
I would appreciate any help - I will gladly do local debugging. The
entire compilable Java code is attached.
Thanks
Marcin Krotkiewski
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