[vtkusers] What is the principal of mesh decimation in vtkDecimatePro?
scc.wwl at gmail.com
Thu Jun 25 05:58:59 EDT 2015
I'm using the <vtkDecimatePro.h> to decimate my 3D meshes. However, I am
not sure the decimation is random in nature, or it follows a principal to
choose the decimated points?
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