[vtkusers] tdinar at gmail.com
tariq
tdinar at gmail.com
Wed Jul 22 01:13:32 EDT 2015
Hi, I am a newbie to vtk, and I have been trying to visualize an unstructured
grid with the aid of vtkGeometryFilter to convert a polyhedron
(unStructuredGrid) into vtkPolyData. Then compute the Normals and use a
Lookup table to plot the data. The one polyhedron in my code would not show
up. The code is pasted below and I am all ears. Thanks. TQ.
#include <vtkSmartPointer.h>
#include <vtkRenderer.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPolyhedron.h>
#include <vtkCellArray.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkIdList.h>
#include <vtkPoints.h>
#include <vtkDataArray.h>
#include <vtkConnectivityFilter.h>
#include <vtkGeometryFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLookupTable.h>
int main( int, char*[] )
{
// create polyhedron (cube)
vtkIdType pointIds[8] = {0, 1, 2, 3, 4, 5, 6, 7};
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(-1.0,-1.0,-1.0);
points->InsertNextPoint( 1.0,-1.0,-1.0);
points->InsertNextPoint( 1.0, 1.0,-1.0);
points->InsertNextPoint(-1.0, 1.0,-1.0);
points->InsertNextPoint(-1.0,-1.0, 1.0);
points->InsertNextPoint( 1.0,-1.0, 1.0);
points->InsertNextPoint( 1.0, 1.0, 1.0);
points->InsertNextPoint(-1.0, 1.0, 1.0);
vtkSmartPointer<vtkCellArray> faces =
vtkSmartPointer<vtkCellArray>::New();
vtkIdType face0[4] = {0, 3, 2, 1};
vtkIdType face1[4] = {0, 4, 7, 3};
vtkIdType face2[4] = {4, 5, 6, 7};
vtkIdType face3[4] = {5, 1, 2, 6};
vtkIdType face4[4] = {0, 1, 5, 4};
vtkIdType face5[4] = {2, 3, 7, 6};
faces->InsertNextCell(4, face0);
faces->InsertNextCell(4, face1);
faces->InsertNextCell(4, face2);
faces->InsertNextCell(4, face3);
faces->InsertNextCell(4, face4);
faces->InsertNextCell(4, face5);
vtkSmartPointer<vtkUnstructuredGrid> ugrid =
vtkSmartPointer<vtkUnstructuredGrid>::New();
ugrid->SetPoints(points);
ugrid->InsertNextCell(
VTK_POLYHEDRON, 8, pointIds,
6, faces->GetPointer());
// Extract poly data from unsturctured Grid
vtkSmartPointer<vtkConnectivityFilter> Filter1=
vtkSmartPointer<vtkConnectivityFilter>::New();
Filter1->SetInputData(ugrid);
Filter1->Update(0);
vtkSmartPointer<vtkGeometryFilter> Filter2=
vtkSmartPointer<vtkGeometryFilter>::New();
Filter2->SetInputConnection(0,Filter1->GetOutputPort(0));
Filter2->Update(0);
// Calculate normals
vtkSmartPointer<vtkPolyDataNormals> normals =
vtkSmartPointer<vtkPolyDataNormals>::New();
normals->SetFeatureAngle(60);
normals->SetInputConnection(0,Filter2->GetOutputPort(0));
normals->Update(0);
//Setup lookup table
vtkSmartPointer<vtkLookupTable> lut=
vtkSmartPointer<vtkLookupTable>::New();
lut->SetHueRange(0.0, 100);
// initiate mapper
vtkSmartPointer<vtkPolyDataMapper> mapper=
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(0,normals->GetOutputPort(0));
mapper->SetLookupTable(lut);
mapper->SetScalarRange(0.12, 0.6);
vtkSmartPointer<vtkActor> actor=
vtkSmartPointer<vtkActor>::New();
// Initiate Actor
actor->SetMapper(mapper);
actor->SetPosition(0.0, 0.0, 0.0);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->ResetCamera();
renderer->ResetCameraClippingRange();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(.2, .3, .4);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
--
View this message in context: http://vtk.1045678.n5.nabble.com/tdinar-gmail-com-tp5733035.html
Sent from the VTK - Users mailing list archive at Nabble.com.
More information about the vtkusers
mailing list