[vtkusers] problem with stereo rendering
Olivier Ameline
olivameline at gmail.com
Thu Jul 16 11:38:25 EDT 2015
Hello everyone,
I am trying to draw an helix in a QVTKWidget with stereoscopic 3D.
I'm equiped with a Nvidia Quadro graphic card with 3D glasses and 3D Asus
monitor, and the stereo works well in other programs.
Here is a part of my code :
// Add the graph in the view
view->GetScene()->AddItem(chart.GetPointer());
// Add a plot to the graph
plot->SetInputData(table.GetPointer());
plot->GetPen()->SetColorF(0.0, 0.0, 0.0, 0.5);
chart->AddPlot(plot.GetPointer());
chart->RecalculateBounds();
// Stereo rendering
view->GetRenderer()->ResetCamera();
view->GetRenderWindow()->StereoCapableWindowOn();
view->GetRenderWindow()->SetStereoRender(1);
view->GetRenderWindow()->SetStereoTypeToAnaglyph();
view->GetRenderWindow()->StereoUpdate();
// Put the view in the QVTKWidget
view->SetInteractor(ui->vueCourbe->GetInteractor());
ui->vueCourbe->SetRenderWindow(view->GetRenderWindow());
-------------------------------------------------------------------------------------------
When I compile, the helix is displayed without any stereo.
I don't know what is wrong.
Thanks for your help
Olivier.
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