[vtkusers] Migration to VTK6
Arno Klein
binarybottle at gmail.com
Fri Dec 11 17:57:30 EST 2015
I tried again, and am still getting the AGL.framework error even when I set
to 10.9 and the SDK to 10.11 (see:
https://github.com/nipy/mindboggle/blob/master/surface_cpp_tools/CMakeLists.txt
):
> [ 57%] Building CXX object
travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
> make[2]: *** No rule to make target
`/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
needed by `travel_depth/TravelDepthMain'. Stop.
> make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all] Error 2
> make: *** [all] Error 2
Could you please tell me how to ensure that there are no calls to Carbon
APIs?
By the way, I am tracking this as an issue on Github:
https://github.com/nipy/mindboggle/issues/69
Cheers,
@rno
On Fri, Dec 11, 2015 at 5:27 AM, David Gobbi <david.gobbi at gmail.com> wrote:
> Hi Arno,
>
> Using the macosx10.11 SDK is fine as long as it allows you to set this
> desired deployment target. So if you are able to compile with the
> following settings, then the result should run on OS X 10.7:
>
> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.7
> CMAKE_OSX_SYSROOT:STRING=macosx10.11
>
> I'm not sure how far back you can set the deployment target with this SDK,
> but if the 10.7 target doesn't compile, you can try 10.8 or 10.9.
>
> If if gives errors for the AGL.framework, then make sure that your code
> has no calls to Carbon APIs.
>
> - David
>
> On Fri, Dec 11, 2015 at 12:48 AM, Arno Klein <binarybottle at gmail.com>
> wrote:
>
>> Thank you for clarifying this for me!!
>>
>> When I set the SDK to 10.9:
>> SET(CMAKE_OSX_SYSROOT "macosx10.9")
>>
>> I get the error:
>> clang: warning: no such sysroot directory: 'macosx10.9'
>>
>> I don't get this error when I set the SDK to 'macosx10.11', but would
>> this setting place an unreasonable demand on the target architecture?
>>
>> Cheers,
>> @rno
>>
>> On Thu, Dec 10, 2015 at 11:09 PM, David Gobbi <david.gobbi at gmail.com>
>> wrote:
>>
>>> Ah, so you're building a binary package to share with others. I strongly
>>> advise against using these:
>>>
>>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "")
>>> SET(CMAKE_OSX_SYSROOT /)
>>>
>>> The resulting binary will only work with your own version of OS X or
>>> later. Your best bet is to name a reasonably old deployment target (e.g.
>>> 10.7) and SDK (e.g. 10.9).
>>>
>>> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.7
>>> CMAKE_OSX_SYSROOT:STRING=macosx10.9
>>>
>>> These will provide a binary package that will work on 10.7 or later.
>>>
>>> What is the minimum supported OS X that the anaconda VTK supports?
>>> Ideally, you should use that version as your deployment target.
>>>
>>> As for AGL, it might be missing from some SDKs because it is obsolete
>>> (modern programs should not be using it). However, it is in my 10.9 SDK,
>>> so it will probably also be in yours.
>>>
>>> - David
>>>
>>>
>>> On Thu, Dec 10, 2015 at 11:57 PM, Arno Klein <binarybottle at gmail.com>
>>> wrote:
>>>
>>>> I forgot to mention that the other reason for not explicitly setting
>>>> the version of OSX in the CMakeLists.txt file is because when I do set it
>>>> appropriately (as you suggested), compilation inexplicably raises the
>>>> following error, suggesting that outdated SDKs are required:
>>>>
>>>> make[2]: *** No rule to make target
>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>> needed by `travel_depth/TravelDepthMain'. Stop.
>>>>
>>>> Cheers,
>>>> @rno
>>>>
>>>> On Thu, Dec 10, 2015 at 10:46 PM, Arno Klein <binarybottle at gmail.com>
>>>> wrote:
>>>>
>>>>> I built VTK 6 through the Anaconda Python distribution ("conda install
>>>>> vtk" installed 6.3).
>>>>>
>>>>> I placed the three lines you recommended in the top-level
>>>>> CMakeLists.txt file in my library:
>>>>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.11")
>>>>> SET(CMAKE_OSX_ARCHITECTURES "x86_64")
>>>>> SET(CMAKE_OSX_SYSROOT "macosx10.11")
>>>>>
>>>>> This enabled the make command to compile farther than I have been able
>>>>> to get so far. However, it requires someone to explicitly specify which
>>>>> version of MacOSX, which I was hoping to avoid. Previously, I was using:
>>>>>
>>>>> #https://forums.developer.apple.com/thread/17334
>>>>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "")
>>>>> SET(CMAKE_OSX_SYSROOT /)
>>>>>
>>>>> or:
>>>>>
>>>>> # https://cmake.org/Bug/view.php?id=14695
>>>>> SET(MACOSX_DEPLOYMENT_TARGET
>>>>> ${DARWIN_MAJOR_SDK_VERSION}.${DARWIN_MINOR_SDK_VERSION})
>>>>> SET(CMAKE_CXX_FLAGS "--sysroot ${CMAKE_OSX_SYSROOT}
>>>>> ${CMAKE_CXX_FLAGS}")
>>>>>
>>>>>
>>>>>
>>>>> Cheers,
>>>>> @rno
>>>>>
>>>>> On Thu, Dec 10, 2015 at 10:14 PM, David Gobbi <david.gobbi at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Actually I might have misunderstood your issue. Did you build VTK 6
>>>>>> yourself, or did you download a binary package? In either case, the three
>>>>>> cmake variables that I mentioned above should be set the same in your own
>>>>>> project as they are in the VTK that you are building against.
>>>>>>
>>>>>> On Thu, Dec 10, 2015 at 11:00 PM, David Gobbi <david.gobbi at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> You can try setting the SDK info in the CMakeCache.txt:
>>>>>>>
>>>>>>> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.11
>>>>>>> CMAKE_OSX_ARCHITECTURES:STRING=x86_64
>>>>>>> CMAKE_OSX_SYSROOT:STRING=macosx10.11
>>>>>>>
>>>>>>> I recommend deleting your entire build directory, creating a new
>>>>>>> CMakeCache.txt that has only these three lines, and then re-running cmake.
>>>>>>>
>>>>>>> - David
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Dec 10, 2015 at 10:49 PM, Arno Klein <binarybottle at gmail.com
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> 'gcc tmp.cpp' created an 'a.out' file, and I have been able to
>>>>>>>> compile other things, so I guess my Xcode installation is fine. What do
>>>>>>>> you recommend I try next?
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> @rno
>>>>>>>>
>>>>>>>> On Thu, Dec 10, 2015 at 7:52 PM, David Gobbi <david.gobbi at gmail.com
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> The header unistd.h is posix standard and comes with every Xcode
>>>>>>>>> SDK. Try compiling the following trivial program. If it doesn't compile,
>>>>>>>>> then there must be something awry with your Xcode installation:
>>>>>>>>>
>>>>>>>>> #include <unistd.h>
>>>>>>>>> int main()
>>>>>>>>> {
>>>>>>>>> return 0;
>>>>>>>>> }
>>>>>>>>>
>>>>>>>>> - David
>>>>>>>>>
>>>>>>>>> On Thu, Dec 10, 2015 at 7:39 PM, Arno Klein <
>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Thank you for your help!
>>>>>>>>>>
>>>>>>>>>> I am now able to compile with cmake on linux, but get the
>>>>>>>>>> following error on macosx 10.11, even though there is no "unistd.h"
>>>>>>>>>> anywhere in my github repo (
>>>>>>>>>> https://github.com/nipy/mindboggle/issues/69):
>>>>>>>>>>
>>>>>>>>>> Scanning dependencies of target FsSurfaceReader
>>>>>>>>>> [ 3%] Building CXX object
>>>>>>>>>> CMakeFiles/FsSurfaceReader.dir/FsSurfaceReader.cpp.o
>>>>>>>>>> In file included from
>>>>>>>>>> /software/mindboggle/surface_cpp_tools/FsSurfaceReader.cpp:13:
>>>>>>>>>> In file included from
>>>>>>>>>> /software/mindboggle/surface_cpp_tools/FsSurfaceReader.h:16:
>>>>>>>>>> In file included from /usr/local/include/vtk-6.0/vtkPolyData.h:58:
>>>>>>>>>> In file included from /usr/local/include/vtk-6.0/vtkPointSet.h:30:
>>>>>>>>>> In file included from /usr/local/include/vtk-6.0/vtkDataSet.h:41:
>>>>>>>>>> In file included from
>>>>>>>>>> /usr/local/include/vtk-6.0/vtkDataObject.h:36:
>>>>>>>>>> In file included from /usr/local/include/vtk-6.0/vtkObject.h:42:
>>>>>>>>>> In file included from
>>>>>>>>>> /usr/local/include/vtk-6.0/vtkObjectBase.h:44:
>>>>>>>>>> In file included from /usr/local/include/vtk-6.0/vtkIndent.h:25:
>>>>>>>>>> In file included from
>>>>>>>>>> /usr/local/include/vtk-6.0/vtkSystemIncludes.h:36:
>>>>>>>>>> In file included from /usr/local/include/vtk-6.0/vtkIOStream.h:33:
>>>>>>>>>> In file included from
>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/iostream:37:
>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/__config:23:10:
>>>>>>>>>> fatal error:
>>>>>>>>>> 'unistd.h' file not found
>>>>>>>>>> #include
>>>>>>>>>> ^
>>>>>>>>>> 1 error generated.
>>>>>>>>>> make[2]: ***
>>>>>>>>>> [CMakeFiles/FsSurfaceReader.dir/FsSurfaceReader.cpp.o] Error 1
>>>>>>>>>> make[1]: *** [CMakeFiles/FsSurfaceReader.dir/all] Error 2
>>>>>>>>>> make: *** [all] Error 2
>>>>>>>>>>
>>>>>>>>>> Cheers,
>>>>>>>>>> @rno
>>>>>>>>>>
>>>>>>>>>> On Thu, Dec 3, 2015 at 6:25 AM, David E DeMarle <
>>>>>>>>>> dave.demarle at kitware.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> I agree with Cory on Update() being redundant before the Write().
>>>>>>>>>>>
>>>>>>>>>>> > vtkDataObject* dobj = someAlgorithm->GetOutput(1);
>>>>>>>>>>> > dobj->Update();
>>>>>>>>>>>
>>>>>>>>>>> should become:
>>>>>>>>>>>
>>>>>>>>>>> someAlgorithm->Update(1); //to make sure there is something
>>>>>>>>>>> valid
>>>>>>>>>>> vtkDataObject* dobj = someAlgorithm->GetOutput(1); //keep the
>>>>>>>>>>> output for later use
>>>>>>>>>>>
>>>>>>>>>>> Because since vtk6, dobj no longer has any connection to the
>>>>>>>>>>> algorithm, so updating it (which used to update the algorithm for you) no
>>>>>>>>>>> longer has any meaning.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> David E DeMarle
>>>>>>>>>>> Kitware, Inc.
>>>>>>>>>>> R&D Engineer
>>>>>>>>>>> 21 Corporate Drive
>>>>>>>>>>> Clifton Park, NY 12065-8662
>>>>>>>>>>> Phone: 518-881-4909
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Dec 3, 2015 at 9:09 AM, Cory Quammen <
>>>>>>>>>>> cory.quammen at kitware.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Arno,
>>>>>>>>>>>>
>>>>>>>>>>>> That pattern should be valid in VTK6. Are you getting compile
>>>>>>>>>>>> errors?
>>>>>>>>>>>>
>>>>>>>>>>>> I believe the Update() and Write() calls to the writer are
>>>>>>>>>>>> redundant - you should need only one.
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks,
>>>>>>>>>>>> Cory
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Dec 2, 2015 at 5:56 PM, Arno Klein <
>>>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I am trying to update my code to migrate to VTK6 according to:
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://www.vtk.org/Wiki/VTK/VTK_6_Migration/Removal_of_Update
>>>>>>>>>>>>>
>>>>>>>>>>>>> According to the examples on that site, I understand that:
>>>>>>>>>>>>>
>>>>>>>>>>>>> vtkDataObject* dobj = someAlgorithm->GetOutput(1);
>>>>>>>>>>>>> dobj->Update();
>>>>>>>>>>>>>
>>>>>>>>>>>>> should become:
>>>>>>>>>>>>>
>>>>>>>>>>>>> someAlgorithm->Update(1);
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> However, I don’t know how to deal with the following pattern:
>>>>>>>>>>>>>
>>>>>>>>>>>>> void PointAreaComputer::WriteIntoFile(char *fileName)
>>>>>>>>>>>>> {
>>>>>>>>>>>>> vtkPolyDataWriter* writer=vtkPolyDataWriter::New();
>>>>>>>>>>>>> writer->SetFileName(fileName);
>>>>>>>>>>>>> m_mesh->GetPointData()->SetScalars(m_pointsArea);
>>>>>>>>>>>>> writer->SetInputData(m_mesh);
>>>>>>>>>>>>> writer->Update();
>>>>>>>>>>>>> writer->Write();
>>>>>>>>>>>>> writer->Delete();
>>>>>>>>>>>>> }
>>>>>>>>>>>>>
>>>>>>>>>>>>> What should I do to make this compatible with VTK6?
>>>>>>>>>>>>>
>>>>>>>>>>>>> Cheers,
>>>>>>>>>>>>> @rno
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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