[vtkusers] Recent Change to Handling Coincident Geometry

Ken Martin ken.martin at kitware.com
Tue Dec 1 14:22:51 EST 2015


Yes, there were a few examples that set different values on different
mappers not realizing they were both setting the same global and so the
first call was having no effect.

The instance value gets added to the global value. The idea is that there
are some 3D widgets etc that want to float on top of whatever they are tied
to. If the program has set a global offset then those widgets want to be
offset relative to that global offset (and potentially the instance offset
of what they are tied to).




On Tue, Dec 1, 2015 at 2:18 PM, Aashish Chaudhary <
aashish.chaudhary at kitware.com> wrote:

> +1 Ken. The global has caused some surprises in the past. I guess if we
> have the global and instance specific setting, then the instance setting
> overrides the global setting is what I am assuming you have. Does it reset
> to global for the next mapper?
>
> On Tue, Dec 1, 2015 at 1:29 PM, Ken Martin <ken.martin at kitware.com> wrote:
>
>>
>> I wanted to take a second to write up a recent change I made to how VTK
>> (on the OpenGL2 backend) can handle coincident geometry.  Previously VTK
>> supported global values for specifying a polygonal offset to push surfaces
>> forward or back in the zbuffer. This was often used to draw a surface back
>> a bit in the zbuffer, and then draw the same surface in wireframe mode at
>> the normal z location. The result was a wireframe overlaid on top of the
>> surface. This approach faced a couple limitations. Every surface was offset
>> the same amount and there was no way to offset points from lines.  To
>> address this I have added a few methods to vtkMapper to specify global line
>> and point offsets as well as ivars to hold local offsets per mapper. The
>> global methods look like:
>>
>>   static void SetResolveCoincidentTopologyLineOffsetParameters(
>>     double factor, double units);
>>
>> while the instance methods look like:
>>
>>   void SetRelativeCoincidentTopologyLineOffsetParameters(
>>     double factor, double units);
>>
>> Both signatures use two parameters which are worth mentioning. The first
>> factor is how much to shift the zbuffer based on how quickly the z values
>> of the surface or line changes. This may seem complicated but it addresses
>> a simple issue.  Due to rasterization issues, surfaces and lines with sharp
>> zvalue slopes are more prone to noise in the zvalues they produce. To
>> combat that, we offset them by an amount that is based on their z slope. If
>> the surface is perpendicular to the view direction the factor is
>> irrelevant, but the more the surface is at a sharp angle to the view
>> direction, the more the factor comes into play. A value of 1.0 to 2.0 is
>> fairly typical for the factor. The second parameter is the units, a
>> constant offset to the zbuffer. It is currently specified conservatively in
>> terms of a 16bit zbuffer for the OpenGL backend so a value of 1.0 to 2.0 is
>> a good place to start. For rendering points we do not have a slope so those
>> methods only take the units argument.
>>
>> I have changed the global defaults so that surfaces are offset at
>> 2.0,2.0, lines are offset at 1.0,1.0, and points are at 0.0. There is a new
>> test in OpenGL2/Testing/CXX/TestCoincident.cxx that renders points on top
>> of lines on top of a surface while rendering the points first and the
>> surface last (the opposite order of their visibility).
>>
>> Thanks
>> Ken
>>
>>
>> --
>> Ken Martin PhD
>> Chairman & CFO
>> Kitware Inc.
>> 28 Corporate Drive
>> Clifton Park NY 12065
>> 518 371 3971
>>
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>>
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>
>
> --
>
>
>
> *| Aashish Chaudhary | Technical Leader         | Kitware Inc.            *
> *| http://www.kitware.com/company/team/chaudhary.html
> <http://www.kitware.com/company/team/chaudhary.html>*
>



-- 
Ken Martin PhD
Chairman & CFO
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
518 371 3971

This communication, including all attachments, contains confidential and
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received this communication in error please notify us immediately and
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