[vtkusers] Drawing patches on surfaces
marcin.krotkiewski
marcin.krotkiewski at gmail.com
Fri Apr 24 06:29:33 EDT 2015
Hello, all
I am struggling with the following z-fighting related problem. I have a
surface colored by some scalar data. I would like to display small,
solid-color patches exactly on that surface. Currently, the result looks
bad: I see the underlying surface through the patches in random places,
and I get flickering when rotating.
I was thinking to use polygon offset to fix this problem, but it looks
like the polygon offset parameters are global, not per-mapper. What I
would need is to push the underlying surface 'backwards' wrt. the
overlying patch, so they must have different offset parameters.
Intuitively, I would have thought that the order in which the
surface/patch is plotted could somehow help to solve the problem, but I
did not manage to find a satisfactory solution.
Could anybody help?
Thank you!
Marcin
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